252,179 Commits over 3,990 Days - 2.63cph!

3 Years Ago
Fixed some addons that extract/load correctly on client not loading/extracting correctly on server. Both cases now simply display a warning before trying to extract.
3 Years Ago
Turn up the boost
3 Years Ago
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3 Years Ago
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3 Years Ago
Added WorldBorder Hammer entity Merge branch 'main' of sbox-hover
3 Years Ago
Added map border material to Dune
3 Years Ago
Fixed Entity RemoveFromLists errors on bad disconnect Fixed trying to join your own game from the lobby
3 Years Ago
Added grid shader and map border vmat thanks ;)
3 Years Ago
scss supports darken, lighten, invert, mix lobby bar tweaks
3 Years Ago
Added WorldGeneratorHud and ability to destroy generators with all particle effects + sounds
3 Years Ago
Tweaked generator particles
3 Years Ago
Tweaked weapon particles
3 Years Ago
hook.Add with invalid 2nd argument throws proper error (#1810)
3 Years Ago
Add SlowWalkSpeed to player_manager / GM.SetPlayerSpeed / Default player classes (#1827)
3 Years Ago
Add utility functions for using the Hammer IO system (#1530) Example usage ```lua function ENT:KeyValue( key, value ) if ( BaseClass.KeyValue ) then BaseClass.KeyValue( self, key, value ) end if ( self:SetNetworkKeyValue( key, value ) ) then return elseif ( self:AddOutputFromKeyValue( key, value ) ) then return end -- Your entity's logic goes here end function ENT:AcceptInput( name, activator, called, value ) if ( BaseClass.AcceptInput and BaseClass.AcceptInput( self, name, activator, called, value ) ) then return true end if ( self:AddOutputFromAcceptInput( name, value ) ) then return true end -- Your entity's logic goes here return false end ```
3 Years Ago
Create table.MemberValuesFromKey (#1539)
3 Years Ago
New library: math.ease (#1755) * New library: ease * ease -> math.ease * fix: call correct math.ease function probably a module leftover * Reduce repeated multiplication to powers * Reduce _G lookups and use a `module()` Co-authored-by: Tom <27384135+CupCakeR@users.noreply.github.com>
3 Years Ago
Remove lobby header buttons Queue lobby queries Only be in one staging lobby at a time Enforce minimum players
3 Years Ago
Add DComboBox:OnMenuOpened(menu) (#1659)
3 Years Ago
Add table.Shuffle (#1683) * Add table.Shuffle Performs an inline Fisher-Yates shuffle on the table in O(n) time * table.Shuffle small optimization
3 Years Ago
Generator Destroyed particle
3 Years Ago
Fix table.RemoveByValue throwing an error when key is not a number (#1704)
3 Years Ago
Generator damaged particle Merge branch 'main' of sbox-hover
3 Years Ago
Added a Weapon and Loadout upgrade system and populate the Upgrades tab of the Station dialog Merge branch 'main' of sbox-hover
3 Years Ago
Made hook.Add/Remove not silently fail on arg type mismatch (#1344) * Made hook.Add/Remove not silently fail on arg type mismatch In the rare case a typo was made for the hook args, it is now noticeable.
3 Years Ago
Generator repair particle updated Generator vsnap file
3 Years Ago
Removed unused files
3 Years Ago
Jetpack elevator compiled files Dev Grid compiled files Generator Repair particle
3 Years Ago
redo
3 Years Ago
undo
3 Years Ago
Don't bind ExitStage on controller by default TMP replacements in replay UI Fixed character spacing in bold text
3 Years Ago
Update README.md
3 Years Ago
Update README.md
3 Years Ago
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3 Years Ago
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3 Years Ago
Strip old console
3 Years Ago
Add ignored files Delete .gitignore
3 Years Ago
Remove game submodule Delete game add game
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
Take internal items button now works for camper (only shows one camper inventory at a time, clicking the take items button switches it to the next inventory after removing the items)
3 Years Ago
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3 Years Ago
Bullet drop weapons inherit some velocity. Blaster fires faster with a further falloff.
3 Years Ago
Remove possibility of prediction (don't set Owner) and fix accuracy issues with bullet drop weapons
3 Years Ago
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3 Years Ago
cherrypicking 65598 65581 65574
3 Years Ago
Calculate the approximate prevent building radius of each monument on the client before it's children get detached Use this to determine whether to show the "Cannot build this close to x" error