252,182 Commits over 3,990 Days - 2.63cph!
Another potential access violation fix in CResourceSystem::GetFileName
Added the Deployable Disruptor to the Sniper loadout that will decloak enemy players
Radar Jammer drains energy half as fast
Made Radar Jammer an active ability that drains energy while using. Using it will reveal nearby stealthed players
Implemented Boomer behavior and added 3rd Ammo Pack upgrade to each weapon
Implemented Destroyer behavior, fixed BulletDropProjectile gravity and added Secondary Description support to Station Screen weapon info
MLRS UI overhaul part 1: "Missing aiming module" screen
Implemented Cluster behavior
Some color changes and added stubs for Cluster, Big Pulsar, Destroyer and Boomer
More progress on punch anim
Fixed campaign leaderboard time display
Fixed game over button prompts
Added VisualiseTrigger script, using it on SAM_Static
▊▆▇▋▆ ▋█▇▋▅▉▋█▄ █▉▋█▋▌▅, ▌▊▄▍▉▊▆ ▅▊▋▆▉ ▊▌▋ ▍▉▉▄█▋ ▆▇▉▆▆ ▌▋ ▌▆▍▅▄▉▌ ▊▆▌▊▅
▆▅▄▇▆ ▅▌▅▊▉▅▌▊/█▇▉▇▉ ▋▇▋█▇█▌
▅█▅▄▅ ▋▋▍▌▅▊▅▄▆ ▄█▊▅▇▄ ▄█▊▅▆▆▋▄
Automatically lower sensitivity when scoped
Slightly better scope but needs work
Added a scope system and updated the Longshot to use it. Super shitty scope UI right now that barely functions / placeholder
TTT: Updated localization files (Community Contribution)
Added DForm.PropSelect, DForm.ToolPresets and DForm.KeyBinder (Community Contribution)
Fixed a potential error in duplicator tool
Adjusted how prop_physics explosions work
Added OnBreak output
Added Break input
Implemented simple gib limit for props (gibs_max cvar)
█▇▇▊▊ ▄▄▆██▅, ▍▉▌█▆, ▉▆█▍▌▇▍▉ ▍▅▄ ▄█▊▅▊ █▇█▇▊, ▋▌▇▋▍▉▅ ▆█▌▊▋▉
Adjust textures and add AO map to Longshot and add icons for Burst, Carbine and Sticky
Merge branch 'main' of sbox-hover
Remove string token span
Report if download information missing
Join lobby if staging
▌▌▌▉█ ▊▋▋▌ ../ ▉█▄▅▆ ▍▅█▅ ▆▄▅▅ ▅▌▉▍ ▋▍▄ ▉▆▆█'▆ ▊▅▉▇▄█▍▊▊▊
Extra error checks for duplicator's control panel
Set lobby map correctly
Show active lobbies on game page, home page
Added depth fade to majority of particles + adjustments
Only default to weapons you have selected already if you are that loadout
▊▅▊▇▋ █▄▋ ▅▇▄▇▄▅▋▇ ▍█▅▊▇▊▅▋ ▍▄▉▆▇▋
Update release script to exclude png files in materials/ and models/
Use semiautomatic crosshair type for the Carbine
▅▆▉▊▇▋▋ ▆▋▆▌▍▍▉ ▊ ▉▊▉▄▉ ▍▍ ▊▊▊ ▅▍▇▉
▇▍▍▌▄ ▉▋▄▆█▇▍▅█▊▌▅ ▅█▇▊█▄.
▊▅▋▅▊▌▄▆▌▇▋█ ▇▍▅▍▄▌██▄▊▉▌ █▄▋▉▄▉▍▌.
▍▌▆▋▇▇▅ ▆▅▆ ▉▊▇▄▆▍.
Fixed being able to repair the enemy generator
Fixed missing SCSS import
Increased Light Saboteur health. Added ability for weapons to have the same upgrade multiple times. Fixed energy draining too fast when stealth is active.
█▋▄▉▅██▋ ▅█▅ ▄▉▍▅▇ ▉█▍▉
▇▋▋ ▍▅▍▊ ▆▅▇▄ ▉▌▍▋▉▍▌▊▉ (▅▋▊▄▆▋ █&▇▌▄ ▌▌▄▅)
Take the player out of stealth for a second if they get damaged
Set render color on player's jetpack
Added previous and next buttons to the Station Screen loadouts
Merge branch 'main' of sbox-hover
Fix border test
Strip comments NRE protection
Fix GameScreen NRE
EntityButton NRE fix
Package updates
Updated Jetpack materials
Merge branch 'main' of sbox-hover
▇▄▌▇ ▇▅▋ ▋▇▆▋▇ ▇▌ ▍▊▄▋ ▋▆▉▆▋▌▉▄ ▉▉██▌ ▄█.
▋▊▆▍▋ ▉▅▉▄▆▇▄█▇▆▇▆ ▅▅▊▍ █ ▅▆▄▋▇▊ ▆▆▍▇ ▋▍▊▅▊▊▇▅ ▊▋█▄ █▋▅▋▆
Updated to use Burst and Carbine particle effects
Added Sticky grenade launcher. Added Carbine. Added Burst. Added Light Saboteur class. Added Stealth Camo. Added active ability system using Equipment and related HUD items. Added Medium Infantry loadout.
Merge branch 'main' of sbox-hover