252,180 Commits over 3,990 Days - 2.63cph!

3 Years Ago
Rear camera baseline look profile
3 Years Ago
Max range fix
3 Years Ago
3 Years Ago
Fixed the MLRS rear cam being upside-down
3 Years Ago
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3 Years Ago
Slow down MLRS rotation
3 Years Ago
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3 Years Ago
Added stub Radar Sensor Hammer entity (hv_radar_sensor)
3 Years Ago
Edit vRotAimMin range
3 Years Ago
Transition the scale of vitals text when it has changed recently
3 Years Ago
Various improvements to UI and implemented Damage -> Energy conversion on Heavy Booster and Damage Absorption for Energy on Shield
3 Years Ago
Cherrypicked shader mods from Bill
3 Years Ago
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3 Years Ago
Added an Equipment system adding to a third slot in each loadout. With it, Ammo Booster, Energy Booster, Heavy Energy Booster, Heavy Shield Booster, Shield Booster, Speed Booster. Equipment can be selected per loadout at a Station
3 Years Ago
Asset Browser: Copy multiple asset names with quotes, useful for coders
3 Years Ago
Potential access violation fix in CResourceSystem::GetFileName
3 Years Ago
Potential access violation fix in CModel::IsValidSequence
3 Years Ago
Adjust MLRS min/max range
3 Years Ago
Don't try to access game props from surface props index, these are no longer compatible, fixes rare physics crashes
3 Years Ago
Improved MLRS projectile aim calculation and aim angle selection
3 Years Ago
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3 Years Ago
Added button to go online to pause menu Can show offline alert again after reconnecting
3 Years Ago
Merge Main -> DMb
3 Years Ago
parking barrier - removed reduction on phys vert count
3 Years Ago
Metal fences and gates - painted versions Merge branch 'master' of sbox
3 Years Ago
Updated Dune map
3 Years Ago
Added way to easily simulate disconnecting / reconnecting in the editor Fixed stage leaderboards getting in a weird state when reconnecting Fix for campaign leaderboards sometimes trying to load while offline Fixed possible exception when pausing on Standalone
3 Years Ago
Updated Dune map
3 Years Ago
Changed how weapon slots are handled now for primary and secondary
3 Years Ago
Let Heavy Assault choose between Blaster and Shotblast for their secondary
3 Years Ago
Finished alternate weapon selection system
3 Years Ago
Changed how weapons deal with config. Added weapon configs. Added weapon selector initial UI in Station Screen for loadouts. Each loadout can have alternate weapons.
3 Years Ago
Asset Browser: Initial support for renaming single assets and bulk moving multiple assets Don't show asset rename dialog for single assets that don't have content Asset Browser: ctrl+c to copy asset name
3 Years Ago
Added CUserCmd.AddKey
3 Years Ago
merge from 6739_unity_upgrade
3 Years Ago
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3 Years Ago
Problems system improvements Code style cleanups Lowercase model name in PropSelect for sorting purposes This simply matches behavior of the "old" method which ends up with lowercase keys.
3 Years Ago
Community Contributions: Made hook.Add/Remove not silently fail on arg type mismatch Fixed table.RemoveByValue throwing an error when key is not a number Added table.Shuffle Added DComboBox:OnMenuOpened( menu ) New library: math.ease Added table.MemberValuesFromKey Added ENTITY:AddOutputFromKeyValue and ENTITY:AddOutputFromAcceptInput Added SlowWalkSpeed to player_manager
3 Years Ago
delete PlayerServicesResolver
3 Years Ago
No longer start with $10,000
3 Years Ago
You won't take fall damage if you're jetpacking and you have at least 10% energy remaining
3 Years Ago
cherry pick 6833
3 Years Ago
Lowercase model name in PropSelect for sorting purposes
3 Years Ago
cherry pick 6832
3 Years Ago
Updated fall damage so that it isn't too much of a burden on fun / gameplay
3 Years Ago
branched from #6739 and applied Unity upgrade
3 Years Ago
Updated UI look and made more stuff configurable
3 Years Ago
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3 Years Ago
Merge up to cs8376
3 Years Ago
I should $"{Money:C0}"; so my cash at the top right gets comma'd Merge branch 'main' of sbox-hover