252,180 Commits over 3,990 Days - 2.63cph!
Rear camera baseline look profile
Fixed the MLRS rear cam being upside-down
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Added stub Radar Sensor Hammer entity (hv_radar_sensor)
Transition the scale of vitals text when it has changed recently
Various improvements to UI and implemented Damage -> Energy conversion on Heavy Booster and Damage Absorption for Energy on Shield
Cherrypicked shader mods from Bill
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Added an Equipment system adding to a third slot in each loadout. With it, Ammo Booster, Energy Booster, Heavy Energy Booster, Heavy Shield Booster, Shield Booster, Speed Booster. Equipment can be selected per loadout at a Station
Asset Browser: Copy multiple asset names with quotes, useful for coders
Potential access violation fix in CResourceSystem::GetFileName
Potential access violation fix in CModel::IsValidSequence
Adjust MLRS min/max range
Don't try to access game props from surface props index, these are no longer compatible, fixes rare physics crashes
Improved MLRS projectile aim calculation and aim angle selection
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Added button to go online to pause menu
Can show offline alert again after reconnecting
parking barrier - removed reduction on phys vert count
Metal fences and gates - painted versions
Merge branch 'master' of sbox
Added way to easily simulate disconnecting / reconnecting in the editor
Fixed stage leaderboards getting in a weird state when reconnecting
Fix for campaign leaderboards sometimes trying to load while offline
Fixed possible exception when pausing on Standalone
Changed how weapon slots are handled now for primary and secondary
Let Heavy Assault choose between Blaster and Shotblast for their secondary
Finished alternate weapon selection system
Changed how weapons deal with config. Added weapon configs. Added weapon selector initial UI in Station Screen for loadouts. Each loadout can have alternate weapons.
Asset Browser: Initial support for renaming single assets and bulk moving multiple assets
Don't show asset rename dialog for single assets that don't have content
Asset Browser: ctrl+c to copy asset name
merge from 6739_unity_upgrade
Problems system improvements
Code style cleanups
Lowercase model name in PropSelect for sorting purposes
This simply matches behavior of the "old" method which ends up with lowercase keys.
Community Contributions:
Made hook.Add/Remove not silently fail on arg type mismatch
Fixed table.RemoveByValue throwing an error when key is not a number
Added table.Shuffle
Added DComboBox:OnMenuOpened( menu )
New library: math.ease
Added table.MemberValuesFromKey
Added ENTITY:AddOutputFromKeyValue and ENTITY:AddOutputFromAcceptInput
Added SlowWalkSpeed to player_manager
delete PlayerServicesResolver
No longer start with $10,000
You won't take fall damage if you're jetpacking and you have at least 10% energy remaining
Lowercase model name in PropSelect for sorting purposes
Updated fall damage so that it isn't too much of a burden on fun / gameplay
branched from #6739 and applied Unity upgrade
Updated UI look and made more stuff configurable
I should $"{Money:C0}"; so my cash at the top right gets comma'd
Merge branch 'main' of sbox-hover