193,445 Commits over 4,079 Days - 1.98cph!

6 Years Ago
net.BytesLeft and net.BytesWritten now accept an argument - if it equates to true, the functions will return bit values instead of bytes
6 Years Ago
Added TileScorerType, tile scorer list now a dict by type. Started tile scorer debug visualiser.
6 Years Ago
net message buffers do not copy the data
6 Years Ago
Unloading skins no longer causes any GC
6 Years Ago
[D11][UI][689] Fix for client and server disagreeing on player been close enough to loot.
6 Years Ago
Skin textures are "unloaded" instead of destroyed if they were loaded from bundles to prevent asset corruption
6 Years Ago
[D11] [UI] Potential fix for crash when searching for server with empty string. Added missing translations and fixed input icons on search popup.
6 Years Ago
fixed attack particle event rotation tweaked some attack FX / decals
6 Years Ago
Slowed the career mode AI difficulty ramp. First 2 matches are easy, next 2 are normal, rest are hard.
6 Years Ago
Set default practice match AI difficulty option to Normal not Hard.
6 Years Ago
[d11][Audio] Added reverb triggers to buildings that were missing them. Set up external reflections DSP on mixer.
6 Years Ago
net message reading gets its own buffer like user messages
6 Years Ago
merge
6 Years Ago
[D11] [UI] Fixed vending machine customer panel not correctly showing purchase amount text. Added input icons for changing quantity when purchasing from vending machines. Added error message for game tip being null when requested.
6 Years Ago
Fixed ui.mission_list not swallowing input.
6 Years Ago
[D11] [Audio] Attempt to fix pie menu sounds going missing
6 Years Ago
[D11] [Audio] Attempt to fix pie menu sounds going missing
6 Years Ago
remove unused AI func
6 Years Ago
Re-enabled AI emotes and disabled them correctly just for mobile (until I look into why emote loading is failing on mobile)
6 Years Ago
Dump trum and digger material fixes / tweaked color of the dump truck details texture
6 Years Ago
Melee damage, done some checking etc.
6 Years Ago
Latest Steamworks
6 Years Ago
Fixed disconnect button not showing
6 Years Ago
Inventory data test
6 Years Ago
Merge from 2019
6 Years Ago
Upgrading to 1.2f1
6 Years Ago
Basic booster AI for new attack
6 Years Ago
[D11][Tutorial] default builds to include d11_local_server
6 Years Ago
[D11][Tutorial] merge r35325 from console
6 Years Ago
Merging drug dealer/npc commands work. Dealers not actually selling product right now, but everything else is working.
6 Years Ago
Fixes + drug selling preliminary work
6 Years Ago
TextMeshPro boilerplate
6 Years Ago
[d11] Turned off soft particles. 13ms->9ms for 4 campfires on ps4. Lets see if anyone complains.
6 Years Ago
Runtime compile fixes
6 Years Ago
Updated Rewired
6 Years Ago
Upgraded to .0f2
6 Years Ago
Interaction edit
6 Years Ago
Bug fixes etc. Sorted out serialization for now.
6 Years Ago
[D11] Poll every few mins
6 Years Ago
[D11] [UI] fixed the drop multiple options still working for single items even though the nav bar prompts weren't there
6 Years Ago
InventoryManager refactor Fixed scrapping multiple items not working
6 Years Ago
[D11] [UI] Controller Icon input prompts now consistent. Removed SetControllerIcon component from main single action image in HUD to prevent it from overwriting the code change.
6 Years Ago
Disable unused packages (vr, xr, 2d, analytics, mp-hlapi, director, timeline, umbra) Update TMP
6 Years Ago
[D11][UI][#1537] Changed loot text from containers
6 Years Ago
Added inventory.defs
6 Years Ago
[D11] Add a default timeout and checkout after clean
6 Years Ago
[D11][UI] Light loot panel Improvements
6 Years Ago
[D11] [UI] SetControllerIcon now checks for controller icons class before accessing it, and now sets icon if needed. SetSprite function checks for valid image before setting sprite.
6 Years Ago
[D11] Disable default checkout and do it manually
6 Years Ago
lowered gloss on floor grate material added latest prefabs from Damian to level