193,445 Commits over 4,079 Days - 1.98cph!
net.BytesLeft and net.BytesWritten now accept an argument - if it equates to true, the functions will return bit values instead of bytes
Added TileScorerType, tile scorer list now a dict by type.
Started tile scorer debug visualiser.
net message buffers do not copy the data
Unloading skins no longer causes any GC
[D11][UI][689] Fix for client and server disagreeing on player been close enough to loot.
Skin textures are "unloaded" instead of destroyed if they were loaded from bundles to prevent asset corruption
[D11] [UI] Potential fix for crash when searching for server with empty string. Added missing translations and fixed input icons on search popup.
fixed attack particle event rotation
tweaked some attack FX / decals
Slowed the career mode AI difficulty ramp. First 2 matches are easy, next 2 are normal, rest are hard.
Set default practice match AI difficulty option to Normal not Hard.
[d11][Audio] Added reverb triggers to buildings that were missing them. Set up external reflections DSP on mixer.
net message reading gets its own buffer like user messages
[D11] [UI] Fixed vending machine customer panel not correctly showing purchase amount text. Added input icons for changing quantity when purchasing from vending machines. Added error message for game tip being null when requested.
Fixed ui.mission_list not swallowing input.
[D11] [Audio] Attempt to fix pie menu sounds going missing
[D11] [Audio] Attempt to fix pie menu sounds going missing
Re-enabled AI emotes and disabled them correctly just for mobile (until I look into why emote loading is failing on mobile)
Dump trum and digger material fixes / tweaked color of the dump truck details texture
Melee damage, done some checking etc.
Fixed disconnect button not showing
Basic booster AI for new attack
[D11][Tutorial] default builds to include d11_local_server
[D11][Tutorial] merge r35325 from console
Merging drug dealer/npc commands work. Dealers not actually selling product right now, but everything else is working.
Fixes + drug selling preliminary work
[d11] Turned off soft particles. 13ms->9ms for 4 campfires on ps4. Lets see if anyone complains.
Bug fixes etc. Sorted out serialization for now.
[D11] Poll every few mins
[D11] [UI] fixed the drop multiple options still working for single items even though the nav bar prompts weren't there
InventoryManager refactor
Fixed scrapping multiple items not working
[D11] [UI] Controller Icon input prompts now consistent. Removed SetControllerIcon component from main single action image in HUD to prevent it from overwriting the code change.
Disable unused packages (vr, xr, 2d, analytics, mp-hlapi, director, timeline, umbra)
Update TMP
[D11][UI][#1537] Changed loot text from containers
[D11] Add a default timeout and checkout after clean
[D11][UI] Light loot panel Improvements
[D11] [UI] SetControllerIcon now checks for controller icons class before accessing it, and now sets icon if needed. SetSprite function checks for valid image before setting sprite.
[D11] Disable default checkout and do it manually
lowered gloss on floor grate material
added latest prefabs from Damian to level