252,121 Commits over 3,959 Days - 2.65cph!
Store a game assembly hash, only read network data if assembly hash matches
Don't clear embedded var values on hot reload
ModelDoc: Warn if model has too many bodygroups
Make tag list editor in Hammer take less space per tag
Added Tags field to all entities in Hammer
Restore other Hierarchy properties in FGD autogen and do not duplicate then for every entity, use baseclasses instead
Support for basic arrays in asset autofgd
Fix Render.DrawScene exception returns wrong image format
Added support for IList, List, IReadOnlyCollection to Asset autoFGD
Added support for TagList in assets
Added MathX.Remap
Added curve support to custom Entity properties via FGDCurve class
Merge branch 'master' into components
Add ability for mountables to enable IK head look regardless of mount pose
Enabled head look on modular car seats when players aren't holding anything
Reduced view angles on camper seats
Limit chat input to 128 characters (it gets trimmed to 128 characters on the server anyway)
Unsaved supply drop code change
Better fix for rocket layers
Physics Projectile layer is invisible to the camera, so use World on the client for MLRS rockets
Added some lights to the supply drop that turn on between 2000 to 0700
Includes distance flares on the bottom and a rotating light on the top
Reduced the default vehicle explosion force values
Don't reset MLRS aim angle when player dismounts - they should be able to aim and fire and dismount while it's firing without messing up their aim.
SAM sites now select the first potential target, instead of the last (save doing more checks)
Minor SAM site code simplification
Merge from media_projects (scene addition)
Item search in crafting menu now uses a culture based comparison that should disregard accented characters (eg. Pólvora and Polvora will now both return gunpowder when playing in Portugese)
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Allow SAM site to have a larger scan radius for missiles, without increasing this for vehicles
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MLRS rockets now report correct velocity on server (for SAM targeting)
Scene backup.
Northwest stuff & splat cleanup.
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Fixed speech bubble text sorting issues
Fixed leaderboard mode button prompt on pause screen
Smoke particles on fusion reactor
Fusion Reactor Temp Models
Citizen: added melee punching idles
DoorEntity curve for open/close animation
Change DoorEntity delegate assignment, update description
Added MathX.Remap
Added curve support to custom Entity properties via FGDCurve class
TTT: PT-BR translation update (#1838)
Components are networked properly