193,445 Commits over 4,079 Days - 1.98cph!
HeightTileScorer now awards less points, starting at 0 for lowest valid tile height.
AdjacentTeamUnitPenalty scorer no longer includes the current unit's position when checking future tiles.
[D11][Tutorial] Tutorial build fix
Removed the completely pointless and score skewing HealingTileScorer
Added a few different drug types
[D11][UI][#1293] Removed legacy items from the vending machine admin panel. Fixed a few issues with the admin panel screen
Rewrote selling to be based on the item, not the held item. Now drug dealers can actually sell their drugs.
[D11] [Audio] Fixes voice limit in pie menu
[D11] [Audio] Fixes voice limit in pie menu
[D11][Tutorial] Merge from d11_console_version/unity2019.1 #
35361
[D11][Tutorial] Tutorial merge
[D11] [UI] Fixed map zoom sound playing when fully zoomed in or out (when no zooming is actually happening). Fixed map zoom min/max values being incorrect in certain cases. Reset map velocity when map zoom buttons are released.
[D11][Tutorial] Moved save data reference into D11_LOCAL_SERVER
[D11][Tutorial] merge from console_version #
35357
TileScorer debug visualiser now displays score tiles, can toggle individual scorers in the calculation.
[D11] Check for jumping when autosprint enabled
[D11][UI] Fixed issues with some loot panels name been loot instead of what it was supposed to be
[D11] [UI] Search Search button now show correct "Edit" prompt next to the text field.
renamed AI namespace, TileScorerSetting, added scored visualizer (still wip) to Board in scene
[D11] [UI] Fixed popup buttons using incorrect translations.
[D11] Support for turning on/off flashlight
[D11] DTLS networking updates: RO refactor. MTU and message fragmentation handling. Console command support. Further work on handling disconnections and kicks.
Drug dealer selling. Going to need to sellables not based on sellable held items.
Update player label UI to follow performance recommendations from https://create.unity3d.com/Unity-UI-optimization-tips
If the drug holder dies, drop the drugs instead of failing the mission and losing them forever. Need to sort out what happens if someone else picks them up though.
Introduced heroin to the game. Tweaked heroin drug mission.
Mission work, new payphone mission option, updated InfoMessage to support multiple messages.
Fume improvements.
Nailgun fx.
more shader and warning fix
DistanceFlare-Streetlight is the proper warm instead of red.
updating text mesh pro, adding missing character to get rid of the warning spam
Optimize minor table.Count comparisons in TTT and dupe icon generation
Show crafted item when unlocking a crate
Added Player.GetAmmo, returns a table
[D11][Tutorial] Added extra defines for local server and changed define for debug xbox build