193,430 Commits over 4,079 Days - 1.98cph!
[D11][UI] Improvements to crafting queue swapping (server and queue side)
no sRGB on custom splats textures - re-adjusted Substance Designer output to match
[D11] Bolt rifle reload delay fix, fast switching weapons zoom fix
We don't have to copy steam_api64.dll next to the exe anymore - but lets do it anyway incase there's an out of date version there
Fixed NRE reports being grouped up
Working on different serialization that'll actually work. Too many init order issues in the old system
Organized weapon VFX preset files.
Particle cullers on secondary effects.
Various polish & cleanup.
UI scope no longer scales with UI scale
viewmodels no longer lag behind when in vehicles
scope no longer freaks out and lags behind when on vehicles
muzzle flashes no longer simulate at low fps when in the distance
fixed water junkpiles despawning when players were nearby
[D11] [Audio] FE SFX Fixes
[D11] [Audio] Adds priority system to FE sfx so we hear the correct sfx in places where we have multiple triggers for different fx. Also adds in sfx to areas of the FE QA flagged up as missing.
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Doorways render as full walls in reflection pass to prevent light bleeding
Fixed some unit replication issues.
[D11][Tutorial] Halved resource cost of key tutorial craftables
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Some renaming, keeping better references for stuff.
Unity 2019.2.0b1 compatibility
knockback target or neighbours
Fix inventory button sizes getting out of sync
[D11][Tutorial] Further decrease in crafting times in tutorial
Inventory reload properly
[D11] [UI] Fixed Loading Icon Prefab, Removed redundant loading icons from leaderboards page. Added prefab replacement to various screens with constantly animating loading icons. Added check in SetSprite to prevent nulling and reassigning a sprite image if the sprite is the same as the current one.
[D11][Tutorial] Hint prompts with max display counts now use local player save data
Reset tickrate on client on disconnect
Set editor and standalone default graphics quality to highest (for terrain painting, ffs Unity)
Fix inventory exceptions
Log unhandled async errors
Sorted out a bunch of the // TODOs
[D11][UI] fixed issue with queue icons navigation
quarry dump truck and digger colour changes
#1988, #2033, updates to various item descriptions that weren't verbose enough.
[D11] Typo in Jenkinsfile
[D11] New stages in jenkins
Resolving unit -> room references on the client and re enabled deployable condition for building ownership.
[D11] Update Fireplace quick actions
fix for Agent must be on active navmesh spam
[D11] [Audio] Fixes pause menu clickyness