193,436 Commits over 4,079 Days - 1.98cph!

6 Years Ago
AI etc
6 Years Ago
No doubling up on damage.
6 Years Ago
More stuff. Drug dealer AI. Fixed serialization.
6 Years Ago
6 Years Ago
6 Years Ago
fixed scope jitter on HAB/cargoship
6 Years Ago
player movement now automatically bumps up over small curbs and steps
6 Years Ago
tidied up building dressing brick and concrete prefabs
6 Years Ago
missing materials
6 Years Ago
replaced decal in tile toppers, adding decal layer to main directional light pass on FX layer
6 Years Ago
Server compile fix
6 Years Ago
Inventory crafting fixes Menu tweaks
6 Years Ago
FInished conveyor unit buildings / LODs/COL/Prefabs
6 Years Ago
[D11] Updated Building Decaying notice that was using the wrong translation key
6 Years Ago
adding transparent lit render pass (decal), and tweaked the render order replaced explosion decal, removed the offset on the tile highlight/waring to avoid aliasing(offset done in the shader depth instead)
6 Years Ago
Branching this because I don't trust it yet. Bullets are also fired on the server now. Damage is also applied on server but only to static props etc.
6 Years Ago
[D11] [UI] Potential Fix for build menu getting stuck and refusing to open when you mash certain button inputs in-game.
6 Years Ago
[D11] Fixed off-centre text on Refinery loot panel
6 Years Ago
[D11] Changes
6 Years Ago
Fixed Half-Life 1 weapon sounds Given all Half-Life 1 weapons 3rd person animations Given all Half-Life 1 weapons proper world models Gauss Gun effects work properly in 1st and 3rd person HL1 glock can be used by HL2 NPCs Added Half-Life 1 weapons and ammo entities to the spawn menu + icons Changed Physics Gun to be all caps in player's inventory like it used to be
6 Years Ago
[D11] Fixed off-centre text on Refinery loot panel
6 Years Ago
Server inventory tweak
6 Years Ago
GameStat fixes
6 Years Ago
[D11][UI]Shotgun trap changes. Added new lootpanel type for auto turret
6 Years Ago
[D11] Fix for campfires not having textures on the gib parts when destroyed
6 Years Ago
Menu doesn't use Toggle control (because Unity 2019 broke it) Menu screen tweaks
6 Years Ago
Doors are now using worlditemhealth / hit receiver
6 Years Ago
[D11][Tutorial] merge r35290 from console
6 Years Ago
blocker fix on excavator walkways
6 Years Ago
[D11] Ensure food is no longer flagged as 'Cooking' when the BBQ/Fire etc is turned off
6 Years Ago
merged knockback changes and jumper attack to main
6 Years Ago
Confirm action text changes, probably not gonna be used.
6 Years Ago
Terrain topology painting Static trees colliders (monument specific)
6 Years Ago
Steamworks CreateInterface fallback
6 Years Ago
bone knife desc fix Phrases fix
6 Years Ago
Some bits of tidy up with health
6 Years Ago
Inventory init fix
6 Years Ago
[D11][Tutorial] merge r35276 from console
6 Years Ago
hud_draw_fixed_reticle is no longer saved across sessions
6 Years Ago
[D11][UI][#2067] Fix for crash when selecting water containers
6 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
6 Years Ago
Fixed another race condition in skin unloading that could corrupt loaded skins
6 Years Ago
[D11] Define fix
6 Years Ago
[D11][UI] Implemented fuselootpanel for use for fuse boxes and flame turrets
6 Years Ago
Server/client fix
6 Years Ago
[D11] [UI] Rotate action on vending machines and workbenches now only uses secondary input even when it's the only action. Added support for only using secondary input on interactions in game menu class.
6 Years Ago
Split drugs correctly
6 Years Ago
[D11] Some test methods for new way of building
6 Years Ago
[D11][Tutorial] Fix for build constraint OBB being missing from abandoned shelter
6 Years Ago
[D11][Tutorial] imported single player map from shelf