193,436 Commits over 4,079 Days - 1.98cph!
No doubling up on damage.
More stuff. Drug dealer AI. Fixed serialization.
fixed scope jitter on HAB/cargoship
player movement now automatically bumps up over small curbs and steps
tidied up building dressing brick and concrete prefabs
replaced decal in tile toppers, adding decal layer to main directional light
pass on FX layer
Inventory crafting fixes
Menu tweaks
FInished conveyor unit buildings / LODs/COL/Prefabs
[D11] Updated Building Decaying notice that was using the wrong translation key
adding transparent lit render pass (decal), and tweaked the render order
replaced explosion decal, removed the offset on the tile highlight/waring to avoid aliasing(offset done in the shader depth instead)
Branching this because I don't trust it yet. Bullets are also fired on the server now. Damage is also applied on server but only to static props etc.
[D11] [UI] Potential Fix for build menu getting stuck and refusing to open when you mash certain button inputs in-game.
[D11] Fixed off-centre text on Refinery loot panel
Fixed Half-Life 1 weapon sounds
Given all Half-Life 1 weapons 3rd person animations
Given all Half-Life 1 weapons proper world models
Gauss Gun effects work properly in 1st and 3rd person
HL1 glock can be used by HL2 NPCs
Added Half-Life 1 weapons and ammo entities to the spawn menu + icons
Changed Physics Gun to be all caps in player's inventory like it used to be
[D11] Fixed off-centre text on Refinery loot panel
[D11][UI]Shotgun trap changes. Added new lootpanel type for auto turret
[D11] Fix for campfires not having textures on the gib parts when destroyed
Menu doesn't use Toggle control (because Unity 2019 broke it)
Menu screen tweaks
Doors are now using worlditemhealth / hit receiver
[D11][Tutorial] merge r35290 from console
blocker fix on excavator walkways
[D11] Ensure food is no longer flagged as 'Cooking' when the BBQ/Fire etc is turned off
merged knockback changes and jumper attack to main
Confirm action text changes, probably not gonna be used.
Terrain topology painting
Static trees colliders (monument specific)
Steamworks CreateInterface fallback
bone knife desc fix
Phrases fix
Some bits of tidy up with health
[D11][Tutorial] merge r35276 from console
hud_draw_fixed_reticle is no longer saved across sessions
[D11][UI][#2067] Fix for crash when selecting water containers
Fixed another race condition in skin unloading that could corrupt loaded skins
Fixed another race condition in skin unloading that could corrupt loaded skins
[D11][UI] Implemented fuselootpanel for use for fuse boxes and flame turrets
[D11] [UI] Rotate action on vending machines and workbenches now only uses secondary input even when it's the only action. Added support for only using secondary input on interactions in game menu class.
[D11] Some test methods for new way of building
[D11][Tutorial] Fix for build constraint OBB being missing from abandoned shelter
[D11][Tutorial] imported single player map from shelf