252,102 Commits over 3,959 Days - 2.65cph!
ModelDoc: Warn if model has too many bodygroups
Cleaned Entity constructor, readonly accessors
Call frame event after RenderGameSystem so we can override SceneObject params on ModelEntity etc
Added small (50) MinDistanceDifferentType to roadside monuments - fixes roadside monuments spawning too close to others monuments causing terrain issues
Updated Eclipse map + tilemaps
Started work on art pass.
Eclipse temp minimap image
Stone Hotspot material
Vtex clean up
New Grass blend
Updated Stone Material
Tweaked Particles + compiled files
AssertMenu in SetStreamService
Don't run events in server context
Remove debug logs
Masking + dispersion fixes
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Fix internal IsVrUser not working
Change EntityName to Name
Entity.EntityName becomes Entity.Name, is networked properly, has default value
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Fix rocket icon resizing when it refreshes
Added translated names for power substations so they show up in the error message when attempting to build nearby
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Show MLRS rocket icons on the map for the player that fired them
Got rid of double map show invoke
Updated backdrop prefab materials with new unlit shader (excluding grey variant)
Fix use of radius instead of diameter
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Map UI now reflects actual target area size
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Show a bigger text box for long convars like the radio list and server description
Admin UI improvements:
Player search filter now works with steam ids (will match against actual steam ID or owner steam ID)
Added a button next to the id fields to copy the ID
Added a simplified UI circle class
MLRS now has a hit area of specified radius for the rockets. Doesn't increase with target distance - it's calculated, not an actual aim inaccuracy
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parking barrier - AO tweak
Intial work on ShaderProc to pack shader headers
Iterate compute API
Choose if SceneMonitorObject should render with HDR
Matrix.ToString
Assert only once if we are resolving outside the rect
Add Render.ClipPlanes
Iterate on compute API
DispatchComputeShader on GameGlue for now
User clipplanes on base shader
Parking barrier -fixed missing support element
Prefab packing & scene backup
This might fix sbox-issues/issues/950
Merge branch 'master' of sbox
Restore documentation on EntityTags/TagList, fixed EntityTags.HasAny
Add Render.UI.Text( ... )
Add Texture.Size
RenderState can be readonly
Add Render.UI.Clip
Remove performance rcon
Fix spammy TextManager
Merge branch 'master' of sbox
Remove ITagList, TagList is a HashSet<string>
Also do not hide cordons with hide unselected that makes a selection set
Fixed Undos not updating cordon visibility