252,102 Commits over 3,959 Days - 2.65cph!

3 Years Ago
ModelDoc: Warn if model has too many bodygroups
3 Years Ago
Component Add/Remove
3 Years Ago
Cleaned Entity constructor, readonly accessors Call frame event after RenderGameSystem so we can override SceneObject params on ModelEntity etc
3 Years Ago
Merge from main
3 Years Ago
Added small (50) MinDistanceDifferentType to roadside monuments - fixes roadside monuments spawning too close to others monuments causing terrain issues
3 Years Ago
Missing vtex_c
3 Years Ago
Updated Eclipse map + tilemaps Started work on art pass. Eclipse temp minimap image
3 Years Ago
Stone Hotspot material Vtex clean up New Grass blend Updated Stone Material Tweaked Particles + compiled files
3 Years Ago
AssertMenu in SetStreamService Don't run events in server context Remove debug logs
3 Years Ago
Rocket markers WIP
3 Years Ago
Masking + dispersion fixes
3 Years Ago
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3 Years Ago
Fix internal IsVrUser not working
3 Years Ago
Change EntityName to Name
3 Years Ago
Entity.EntityName becomes Entity.Name, is networked properly, has default value
3 Years Ago
3 Years Ago
▇▌▄'▄ ▅▌▉▌▅▌ ▆▅▆▍▊ ▋▍▇▉▆▍ ▋▌▊▉▅ ▋▋ ▆▉ ▍▇▋█▋█ (▊▆█▇▅ █▅▇▅▇▇▉ ▋▋▋▄▊▋▇▊▍ ▇▉▄▅▌▉▊▍▌, ▇▌▆▅▄ ▋▍ ▅▄▉▉ █▉▅▋ ▅▍▉▋▌ ▋▄▄▄)
3 Years Ago
Fix rocket icon resizing when it refreshes
3 Years Ago
Map marker WIP
3 Years Ago
Added translated names for power substations so they show up in the error message when attempting to build nearby
3 Years Ago
▆▊▆ ▅▇█▋▌.▊█▆▄▉▍▌▆▆▌█▊ █▋ ▅▆▅▉▆▆/▅▆█▆▅▇▇ ▇▇ █▋▅▄ ▇▌▍▄▌ (▄▉▇▅▇ ▆▋▌▉▉█ ▍▄ ▌▅▉▊▇▍/▍▌▅▉▉▌▋/▅▇▉▄▌▆▆▆▉▋▌.▍▍▅▉▆▋) ▌▌██▍.▍▉▋▉▍▄▍▌▍▌▇▉ ▅▇▇ █▊▆▋▋▇▇ ▊▊▇ ▋▇▉█▋▋ █▇▅▇▄▇▇ ▆▅▇▊▌ ▄▊ ▇▄▅▍ ▆▅ ▊▊▋▉▊▍
3 Years Ago
Icon ownership fix
3 Years Ago
▆▄▌▋ █▊▌ ▋▇▊▋█ ▅▌█▍ █▊▇▌ ▅▆▌▉▍▆ ▉▄▊▊▋▋▇▆▊▆ ▋▅ █▍▉▌▋▋▍ ▄▇ █▅▍ ▄▇▆█ ▅▍ ▆▆▌▆▄ ▌▅▋▍ ▄▄▌▆ ▆▆ ▆▆▇▇▇▉ ▅▉ ▌▍▄▌▊ ▉▇▉▌▅▊▍█▇ ▅▌▊▊▄▋▍▍█ - ▆▍▊▌ ▅▌ ▅▋█ ▄▋▍▇ ▄▄ █▅▉▉▆.▋▉.▆▋▍▄ ▉▊▋ ▉█'▊▌ █▌ ▍▄▋ ▅▊▋▇ ▆▍▋ ▇▌▌
3 Years Ago
Show MLRS rocket icons on the map for the player that fired them
3 Years Ago
Got rid of double map show invoke
3 Years Ago
Another scaling fix
3 Years Ago
Updated backdrop prefab materials with new unlit shader (excluding grey variant)
3 Years Ago
Fix use of radius instead of diameter
3 Years Ago
UP update
3 Years Ago
▉▄▍▆▇▉▋ ▆▉ ▄▊▍▇▆▉▉█▆ (▅▅▆ ▉▊▄▆, ▋▉ ▊▊▄▅▍) ▉▅▅▍▍ ▇▆▍▅▌.▋▍▆▍▍▇█▍▆▆▅▄ ▋▄▇▌ ▄▉▍▄▊█ ▍▋█ ▆▄▊▊▅▄▅▄▇▌▋ ▌▇ ▋▅▅▊▋▍▋ █▇▅ ▉▄▇▊▄▅▆▆/▍▉█▋▇▌▇▅ ▅▍ ▄ ▇▅▉▄▊▋▌ ▌▍ ▋▄▍▍▌▌ ▅▉▋█▅▌▅ ▉▌ ▆▌▄ ▌▇ ▇▉▋▋█▍▍▍▄ ▊▌▅▆ ▇▉▍▉▉▌ (-█ = ▋▋█▋▌▅▆, ▊ = ▋▋▋, ▋ = ▄▉▉▅▆▅▉▍▍▅ ▉, ▄ = ▉▄▊▋▄▌▊▇▆▇ ▊, ▊▅▄)
3 Years Ago
Map UI now reflects actual target area size
3 Years Ago
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3 Years Ago
Show a bigger text box for long convars like the radio list and server description
3 Years Ago
Admin UI improvements: Player search filter now works with steam ids (will match against actual steam ID or owner steam ID) Added a button next to the id fields to copy the ID
3 Years Ago
Added a simplified UI circle class
3 Years Ago
Launch iteration
3 Years Ago
MLRS now has a hit area of specified radius for the rockets. Doesn't increase with target distance - it's calculated, not an actual aim inaccuracy
3 Years Ago
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3 Years Ago
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3 Years Ago
parking barrier - AO tweak
3 Years Ago
Intial work on ShaderProc to pack shader headers
3 Years Ago
Iterate compute API Choose if SceneMonitorObject should render with HDR Matrix.ToString Assert only once if we are resolving outside the rect Add Render.ClipPlanes Iterate on compute API DispatchComputeShader on GameGlue for now User clipplanes on base shader
3 Years Ago
Parking barrier -fixed missing support element
3 Years Ago
Prefab packing & scene backup
3 Years Ago
Reflection / depth fixes
3 Years Ago
This might fix sbox-issues/issues/950 Merge branch 'master' of sbox
3 Years Ago
Restore documentation on EntityTags/TagList, fixed EntityTags.HasAny
3 Years Ago
Added shader for Paddy
3 Years Ago
Add Render.UI.Text( ... ) Add Texture.Size RenderState can be readonly Add Render.UI.Clip Remove performance rcon Fix spammy TextManager Merge branch 'master' of sbox Remove ITagList, TagList is a HashSet<string>
3 Years Ago
Also do not hide cordons with hide unselected that makes a selection set Fixed Undos not updating cordon visibility