193,174 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Don't show interaction UI for unavailable interactions
6 Years Ago
More lock stuff
6 Years Ago
Add payphones back to the map
6 Years Ago
Asset ID cherry-pick
6 Years Ago
NetworkEntities fill in the asset id without having to do the fucking update asset id thing.
6 Years Ago
mfm
6 Years Ago
Rig2 FX pass & fixes.
6 Years Ago
c4 boilerplate
6 Years Ago
[d11][Audio] Optimised audio templates to now use multi-point linear curves rather than log/custom interpolation curves.
6 Years Ago
SoundDefinition bundles
6 Years Ago
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6 Years Ago
fix some error codes in steamworks.FileInfo
6 Years Ago
merge from main
6 Years Ago
6 Years Ago
Bundle fix
6 Years Ago
Switched steamworks.FileInfo to ISteamUGC and added "children" and "error" keys (error will only appear as the only key in case of an error)
6 Years Ago
[D11][Tutorial] Objectives no longer hidden when equipping blueprint planner
6 Years Ago
merge from main
6 Years Ago
merge from main
6 Years Ago
6 Years Ago
[D11][Tutorial] Upgrading shelter now waits until all floor tiles in shelter have been built and upgraded
6 Years Ago
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6 Years Ago
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6 Years Ago
Use Roslyn compiler on xb1
6 Years Ago
Doors culled better when they're interior doors
6 Years Ago
[D11][UI] fix for wounded player floating in the air
6 Years Ago
func_breakable will drop _hl1 versions of the HL1 weapons (oopsie)
6 Years Ago
Added some boilerplate for locks.
6 Years Ago
Backup
6 Years Ago
backup
6 Years Ago
Created 3 tiers of doors
6 Years Ago
excavator monument end of whitebox stage
6 Years Ago
Metal build fix
6 Years Ago
FX/Backup
6 Years Ago
Metal build improvements
6 Years Ago
Doors will now get destroyed when health == 0
6 Years Ago
[D11][Tutorial] Temp fix for crash when destroying signs
6 Years Ago
Sorted out door frames, building purchasing etc. now.
6 Years Ago
[D11] DTLS plugin now accepts certificates and private key data from memory buffers rather than requiring file path to open internally in OpenSSL.
6 Years Ago
[D11] [UI] fixed the navigation bar in the rename sleeping bag popup, and added a bool into the popup navigation to not close the popup when the button is pressed
6 Years Ago
Fix for deserializing compressed map files
6 Years Ago
[D11] Changes to Aim Acceleration & DeadZone defaults, removed Movement Sensitivity and added Camera (Sprinting) Sensitivity. Also added a button for the aim power curve to more easily tweak the values in-game.
6 Years Ago
Disabled lights on helmet, made lights glass material
6 Years Ago
[D11][UI] Fix for Research bench crash
6 Years Ago
Steamworks upload files
6 Years Ago
[D11] added defines to fix the build compilation error
6 Years Ago
Metal build preparations
6 Years Ago
cherry picking #32121 compile fix
6 Years Ago
[D11] DTLS traffic monitor logging less verbose and a little more efficient. Updated test certs and keys encoded with server and client names to verify usage in the handshake.
6 Years Ago
[D11] DTLS traffic monitor displays in milliseconds rather than to seconds.