250,415 Commits over 3,959 Days - 2.64cph!
▌▌▇▊█ ▍▉▊▌▄▉▆▍ ▌█▅▇ ▋▆▅ ▅▅▋▆▉▍▇▊▅ █▆▄▌███ ▇▇█ ▇█▋█▄ ▋▋█▌▌██▉▄ ▊█▋▅▄▄▉▉ ▌█ █▋▉ ▇▉█▍▋▍
▇▉▊█▄ ▄▄▅▋▊▌█▆▇ ▋▉▍▄▆▋ ▍▌▉▍█ ▇█ ▄▍▊▌▋█▇▅█▉ ▊▆▌▋█
▌▌▆▌▄▌▋ ▇▇▄▆█▆ █▍ ▋▍▊▉▄ ▆▅▋▄, ▍▌▆▇▍ ▆▌█▄▉ ▄▊▊ ▉▆▊▇▉▆▋▉▄▅ ▊█▌▊▉
▌▆▍▅▉ ▅▊▊▊▆▅▊ ▉▌▄ ▌██▆▇▌▊ .▇▉▇ ▊▊█▊▌ ▉▉ ▄ ▇▋█▋▍ ▄▆▍
▅▆▋▋▄▋▌ ▊▆▆▊ ▉▆▄▅ ▌▇ ▌▌▉ ▅▄▌▋▉ ▉▆▄▊▅▉
▇▍█▊▇▉▌ ▇▍▌▌█▉▌▍▌▇▉ ▉▇ ▅▅▊▋▅█▄▅ █▉▋▍ ▄▋▆
▆▍▆▍▅ ▇▅▅█▍ ▇▌▍▇▇▆▄▌▅▍▋▇▆ ▆▆▄▋▌▇ ▍▅▆▊▇█▇ ▌▆▍ ▊▅▌▊▊▅▅█ ▌▉ ▄▅▅ ▌▄▌▍▋▄ ▋▄ ▉▇▋█▋▅
▆▉▌▍▇ ▋▍▉▌▌▋▉▄▅▊▍▆▆ ▌▍█▊█▉▊▌ ▉▌▅▌▅▅▌▄▍ ▌▍▉ ▋▇▆▇▆▄▆▅▍▊ █▉▄▉ ▊▌ ▊▉▄ ▇▇█▆▅ ▇▄▋▉▊▍ ▅▋▄▋ ▉▉▋▄██▆█ ▍▍▇▉▋▉▉ ▄█▇▋▉
Change shotgun holdtype as requested
Fix incapicated gesture, make CurrentGesture nonserialized
More crawling code, getting to grips with the whole player model system
▆▋█▅▆ ▌▇▅▄ ██▋▅▆▉ ▋▇▇▄█ ▅█▉▌▌█▇▇ ▆▋▊▆ ▄▆▄▅ ▉▉ ▆█▅▋▇▆ ▄▊ ▄▋ ▅▉▊▇▍▆ ▄▌▆▊▆▌█
▊█▋▍▌▍▍▊ ▌▄▊▍█▊▌▅▍▋ ▄▄▄▅▇ █▋ ▌█▋▍▍▆ ▍▊ ▆▊▅▋▌▄ ▌▇▉▌ ▅▉▋▋▋▄█▉▍▆▄
▌▉▅▆▅▄█▆▊ ▍▋▋▇▆▄ ▋▇ ▄▋▆ ▋▉▇▆▍▄▄▋▊▉ █▇▋▊▇ ▅▄█'▋ ▄▇ ▅▌ ▍▇▌██ ▊▇ ▄ █▆▄▆
Move modelstate initial params to one place, in the constructor. Set up crawling state
▊▍▇ █▍▆ ▄▊▊▇▆ █▄▊█ ▌▅▉▍▆ ▋▊ ▄▋▉▉▋█
▅▊▊▆█ ▇▊▅▉ ▍█▊'█ ▅▋▆▋▌▍▌▊█▌██ ▌▌ ▌▅▉ ▅▅█▅▊ ▄▆▌▉▅▄
▉▇▍▄▄ █▅ ▊▇ ▉▋▌▋ ▊▄▊ ▆▆▍█▉▅ ▊▄▇ ▆▄▆▌▋▌ ▌▄▅▆▍█ ▅ ▇▉▆▇▉▊█▆▇ ▊▊▌▄▅▆
▅▄█▊▌▊ ▌█▍▋▊▋▌▋▊ ▇▄▆ ▅▍ ▇▆▅ ▊▄▊▅▌▇ ▉▍▊▊▉▌▄ ▌ ▇▉█▉▅▇ ▊▍▌▊█▋ ▇▉ ▊▍▆▍▍▍
▄▄▆▌▉ ▉▋▅▆▆▄▄ ▄▄▇▄▌▊▍▅ ▇▍▉ ▋▆▉▅▊▉ ▍█ ▊ ▊▄▍▍▊ █▅ ▄█▅▍▉▍▇▄▊ (▉▋▍▊▉▍ ▌▅█▉ ▉▍ █▄▉▇▋▇█▍▅█, █▇█▍▊▆, ▍▍▌▍▉▉▄▌, ▄▋▄▊▆▋█)
▄▍▅▉█ ▉▊▋▉▍ ▄█▅▇ ▉▆ ▊▇▉▅▉ ▋▊█▌▄ ▋▇▄▇▋▋
WIP PlayerModel code, some renaming
▄█▌█▊ ▌▌ ▅▄█▉▉ ▊▄▍▋▄█▌ ▇▅█▅▄▄▇█ ▇▄ ▇▋▅▌▄▆▌▍ ▅▌▌▍▉
▉▅▅▆▆ ▍▇▊▌▅▋▋▍ ▉▆▅▊▋▌▍▍ ▅▄▊▍▊▉▋▋▉ ▇▌█▄▌▋▅ █▊▇▅
Just banking this temporary FoW test (spoiler: it's awful, this needs to be done with a shader)
Fixed the borked post exposure on biome profiles.
Few other related tweaks.
Test for all flags
Added :not( .stuff ) support (mostly untested)
Merge branch 'master' of sbox
tweak hunter vignette radius
Updated Facepunch.ExpressionStrings
Fixed ECS bullet property aliases using in parameters
Support for despawning ECS bullets when child patterns are removed
Fixed ECS bullets colliding with units before finishing spawning
Write session replay paths to replay metadata
Fixed hall of mirrors in gap between screens in co-op
Fixed case where two menu screens could be open simultaneously
Fixed pixel explosion particle angle on arbitrarily rotating units
disable ECS for respawnPod deadPlayer bullet
prevent quad ninjastar child from being repelled
misc balance
Merge branch 'master' of SpaceUsurperUnity
func_button moves correctly when parented
Also implemented movedir_islocal, and made internal variables not public
Animgraph updates (includes more comments)
Added temporary blueprint material override (something better coming once support is added), fixed dependency updating when building is constructed or destroyed, cancel building placement right right-click
Fix Margin/Padding tests
Fix Filesystem Watcher tests
Addon provision tests
Tests cleanup
Make string.ToBool more resiliant
Implemented func_button's sounds & Press input
Also some entity docs for fgd autogen
Bug fixes, deleted temp files.
Support for in parameters
Fix Reload after beeing holstered and re-deployed
This should fix an issue the hidden gamemode also had
Original Author: sbox-hidden/pull/2
Merge pull request #1 from JustPlayerDE/patch-1
Clear IsReloading on deploy
Fixed Inventory Slots 1 and 6 not being selectable via slot keys
Fixed Inventory Slots 1 and 6 not being selectable via slot keys
Merge pull request #3 from gvarados1/patch-1
Fixed Inventory Slots 1 and 6 not being selectable via slot keys
Fixed a server crash when NPC is trying to holster a weapon_frag
▉▍█▋▋ ▊▍▄▆ ▇▇▇▉▊▉▄▋▋▆/▌▅▄
▄▊▋▉▇▋▉▉ ▅▄▉ ▉▌▄ ▌█▇▅▆█ ▄▌▇ ▍▌▉▊▅▊
Fixed stage-defined properties not being usable in generated burst jobs
▍▄▇▄▇ ▍▊▉▍▆▅▄█▄█ ▅▉▍▅▊ ▋▇▍ ▆▊▆▍▌▅▆█ ▉▌'█ █▋ ▆▄▉▊▋▊
█▌▊▌▍ ▅▅▄▋▌▇▆▋ ▉▋▉▄ ▆▅▆ ▊▄▋▍▉▉▅▆▌ ▇▅▆█▇ ▅▋█
Bump up gravgun pull force a bit
Weapon IsUsable also checks if it can be added to the users inventory
Fix NRE when shooting multiple bullets and owner dies before they're all shot
Don't show loop button while recording a shot
Don't allow input on playback controls while recording a shot
Hide keyframe tracks when a shot isn't active
Hook up a new BeingLooted flag for players
Reintroduce ServerFall for incapacitated players. Still WIP
Removed server fall from wounded state. Initial work on crawling wounded state. Initial work on having two variations of wounded state (crawling vs. lying immobile)
▆█▄▅▇ ▅▉▄▌ ▍█▍▆▇▅▉▋▇▍/▅▊▅