193,202 Commits over 4,049 Days - 1.99cph!

6 Years Ago
[D11][Tutorial] Fix for getting fuel objective not updating when picking up fuel
6 Years Ago
[D11] [UI] added a popup for renaming your sleeping bag
6 Years Ago
[D11] DTLS traffic monitoring functionality added to the plugin, interface added to Unity testbed. Fixed debug output support for DTLS 1.2 protocol.
6 Years Ago
cherry picking #32202
6 Years Ago
Added Eoka Pistol strings
6 Years Ago
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6 Years Ago
Making frames interactable for purchase.
6 Years Ago
[D11][Tutorial] Fixed more missing references in tutorial event
6 Years Ago
merge from main, main menu css
6 Years Ago
Improvements to main menu and the news feed on extremely low resolutions
6 Years Ago
[D11] Temp fix for Define serialization issue with loot containers
6 Years Ago
Fix for LOD states with no renderer
6 Years Ago
Moved some door stuff to door frame, replicating frames now.
6 Years Ago
[D11] Reduce upper cap on Camera Inertia to 0.8
6 Years Ago
[d11][Audio] Removed fade clicks from new UI sfx
6 Years Ago
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6 Years Ago
[D11] Make sure all the hairset mappings are complete, i.e. don't rely on a certain model being set on the prefab for the default male. The reason is we need the hairsets to completely specify these meshes used in conjunction with the MorphCache if we're going to bake out the morph poses at build time. Second commit to follow which actually implements this optimization, this changest shouldn't actually change anything other than make the current behaviour explicit.
6 Years Ago
[D11][Tutorial] Fix for missing cargo drop position
6 Years Ago
cherry picking #32177 #32176
6 Years Ago
Optimization.
6 Years Ago
Light occludees. Cleanup.
6 Years Ago
Shader bundle test
6 Years Ago
Don't setup LODs for objects with empty bounds (caused by missing meshes)
6 Years Ago
[D11][Tutorial] Added craft pistol objective
6 Years Ago
Proplights into shared content bundle.
6 Years Ago
mfm
6 Years Ago
Various fixes.
6 Years Ago
Add LODGroup components in prefab preprocess, exclude SkinnedMultiMesh and DeferredMeshDecal
6 Years Ago
Doors and frames fully split
6 Years Ago
Added prefabs and rust.ai/agents to streamed texture pool (~1.6GB)
6 Years Ago
[D11] Fix for trying to aim with a broken gun, and testing out new settings for Assault Rifle recoil
6 Years Ago
All doors now use the same "door"
6 Years Ago
[d11] Outpost defenses crash the game. Stop firing at players in GodMode, it OOMS and tanks the FPS.
6 Years Ago
Split up doors and frames.
6 Years Ago
Fix for server build not copying the asset bundle
6 Years Ago
Don't destroy MaterialSetup on pooled world objects
6 Years Ago
[D11][TUTORIAL] Expose tutorialData to inspector to allow reassignment
6 Years Ago
Use roslyn compiler on xb1
6 Years Ago
Rosyln compiler xb1 fixes
6 Years Ago
added LOD fade test and removed old compute shader stuff (for now)
6 Years Ago
enable instancing on materials
6 Years Ago
Added jobs and burst packages
6 Years Ago
[D11] [UI] fixed a problem where you could activate the blur when you shouldn't be able to after backing out of the inventory with the large player preview open
6 Years Ago
Remove old unused GameObjects from Door1
6 Years Ago
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6 Years Ago
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6 Years Ago
Subtracting 32165
6 Years Ago
Top deck
6 Years Ago
Fix for instance colours. Turns out you need to convert the colours to linear to be able to pass them as a vector array.
6 Years Ago
Proper fix for 32170 Replaced wake disturbance in RHIB and Rowboat again