250,406 Commits over 3,959 Days - 2.64cph!

4 Years Ago
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4 Years Ago
Flag UISceneSystem views as monitors so they don't render in stereo if VR is enabled
4 Years Ago
Voice scale support for base/sandbox Improvement to dupe bounding box world constraints fix colored ropes support More accurate bounding box for dupes Permissions & "remember my choice"
4 Years Ago
4 Years Ago
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4 Years Ago
Fix potential crashes with Entity.Firebullets when the entity is a player and has no active weapon
4 Years Ago
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4 Years Ago
merge fix again
4 Years Ago
Get rid of leftover code from base scoreboard
4 Years Ago
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4 Years Ago
merge fix
4 Years Ago
Fixed players without a valid SteamID creating errors with the base scoreboard (Fixed Player.GetVoiceVolumeScale() returning nothing for such players, now returns 1)
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
client compile fix for new Reloading ai event.
4 Years Ago
BaseNavigator can now use SetDestination or CalculatePath. Added ai.usecalculatepath to toggle (defaults to false for now) Added ai.pathfindingIterationsPerFrame.
4 Years Ago
Added basic func_physbox Moved some physics related stuff from Sandbox.Prop to BasePhysics, which is now the base for both prop_physics and func_physbox Fixed some props not doing impact damage at all
4 Years Ago
Add FileSystem.Data, FileSystem.OrganizationData
4 Years Ago
You can now construct buildings and assign workers to build them over time
4 Years Ago
Fix no property spam Mount /core/ Don't try to download los or vmap files from servers
4 Years Ago
Save the auto generated fgd into config Added Hammer.Model (makes it so the model, skin and bodygroups can be set and changed in Hammer) Add Hammer.Model to Prop
4 Years Ago
backup
4 Years Ago
Write outputs to fgd
4 Years Ago
FgdWriter supports material Merge branch 'master' of sbox Fixed Hammer properties not getting through properly Switch [Hammer.Property] to just use [Property] Auto register properties as a StringToken Build Output functions for Entity IO Added ability to turn off FGD generation for a property For [Property] and [Input] we can read the description from the source code comment instead of having a "Help" option on the attributes - this means the comment can benefit intellisense and the fgd/editor at the same time. Update base.fgd Whitelist System.ComponentModel.EditorBrowsableAttribute
4 Years Ago
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4 Years Ago
client compile fix
4 Years Ago
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4 Years Ago
No longer attempt to place 80 (!) countryside tunnel entrances, taking 155 seconds
4 Years Ago
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4 Years Ago
Detail greybox models for underwater labs
4 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (Scene2Prefab)
4 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (prefabs)
4 Years Ago
Fixed train tunnel entrance staircases / elevators usually being a lot longer than they had to be (code)
4 Years Ago
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4 Years Ago
Add SMG and shotgun
4 Years Ago
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Update weapon base using parts from dm98 so artists can have a more functional weapon to test with Inventory bar uses class info title
4 Years Ago
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4 Years Ago
Fix thirdperson_orbit and thirdperson_collision convars
4 Years Ago
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4 Years Ago
Update Facepunch.Steamworks to the latest version (2.3.2) Changed SteamVoiceController to use ReadVoiceData intead of ReadVoiceDataBytes
4 Years Ago
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