250,464 Commits over 3,959 Days - 2.64cph!

4 Years Ago
Reset fix
4 Years Ago
Looking at updating postprocessing package
4 Years Ago
Added resource map entity stubs
4 Years Ago
Add Panel.OnHotloaded Call Panel.InitializeEvents on hotload, remove previously added events Update current link when switching tabs
4 Years Ago
Do not allow to use the "Drive" property on entities that are already being driven.
4 Years Ago
Fixed a bug with Selection list not updating before Tag added/removed methods, added the Scout unit and a primitive method for determining spawn locations of units
4 Years Ago
Fixed MouseBack, MouseForward UI events not doing shit Navigator supports history back/forward
4 Years Ago
Only unmount .gma files when we clear unused materials Do not clear unused textures after reloading models on disconnect (It is still being done just before loading onto a server/into singleplayer)
4 Years Ago
Template loading more error resistant Settings page shell PanelEvent system revamp
4 Years Ago
Removed a bunch of unnecessary scripts from microphonestand.deployed.static - fixes cargoship PA breaking
4 Years Ago
Underwater lab moonpool ladder socket fix
4 Years Ago
Updated Collision on Trees Simplified collision on trees
4 Years Ago
Underwater lab prefab setup: tube, leg and end pieces
4 Years Ago
Underwater lab test scene updates
4 Years Ago
Underwater lab procedural generation progress
4 Years Ago
Minor spelling edit
4 Years Ago
Editor-only convars for dev. WoundedFreeCamera and WoundedNeverEnds. Also in the Rust Editor window.
4 Years Ago
Underwater lab conditionals prefab tweaks
4 Years Ago
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4 Years Ago
Fixed WaterOverlay NRE on maps without water
4 Years Ago
merge from /voiceprops/dlc
4 Years Ago
Change crawl speed to 0.6m/s to correctly match the animation speed
4 Years Ago
Fixed cliff_medium_sloped_R broken mesh in cave_small_medium scene
4 Years Ago
DLC .item pass
4 Years Ago
Underwater lab conditionals prefab updates
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Recover chance difference for crawling vs. incapacitated. Added convars for each.
4 Years Ago
Reset wounded timer if player goes from crawling to incapacitated. Some refactoring.
4 Years Ago
Set speed thresholds in the crawling blendtree to 0.5 instead of 1.0, since we only crawl at 0.75 (currently)
4 Years Ago
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4 Years Ago
Add reference to Sandbox.Hotload when compiling addons (for the callbacks) Log when an unhandled exception occurs because it will sometimes kill the process (eg in finalizers)
4 Years Ago
Crouch poses for shotgun & SMG holdtypes
4 Years Ago
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4 Years Ago
Animation: Give look look direction a 0 weight while crawling.
4 Years Ago
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4 Years Ago
ModelDoc: Fix viewing compiled models
4 Years Ago
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4 Years Ago
Fixed friends leaderboards getting stuck loading Fixed case where BulletQuery wouldn't list matching bullet systems
4 Years Ago
dmfbxserializer: compute delta state normals for blend shapes in a way that isn't completely fucked
4 Years Ago
Art source backup
4 Years Ago
Fixed standalone build error Fixed a couple regressions with steam leaderboard score submission
4 Years Ago
Nav href, highlight
4 Years Ago
ballpit player2 barrier is green fix ballpit confuse effectBullet switching players credits boss parts drop powerups Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
Citizen blendshapetest mesh for comparison