130,369 Commits over 4,201 Days - 1.29cph!
    
    
    
        
        
            
            
            
                
                [D11] Fixed deployable items not holstering correctly when driving a boat, blocked dropping items when driving and when sleeping, and when leaving a boat, any holstered items will now be un-holstered.
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Fixed server define in water catcher (variable assigned but never used)
                
                
                
                
             
         
        
            
            
            
                
                Tweaked font settings (should prevent chat lag)
                
                
                
                
             
         
        
        
            
            
            
                
                Get rid of the duplicated fonts
                
                
                
                
             
         
        
            
            
            
                
                Horse sound import setting tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                 horse eat sound tweaks
horse water footstep tweaks
                
                
                
                
             
         
        
        
            
            
            
                
                Split ResourceRef into multiple files
                
                
                
                
             
         
        
            
            
            
                
                hooked up mount/dismount sounds
                
                
                
                
             
         
        
            
            
            
                
                horse spawns
compile fixes
                
                
                
                
             
         
        
            
            
            
                
                 More horse water footstep work
Horse mount/dismount/eat loop sounds
                
                
                
                
             
         
        
        
        
            
            
            
                
                Synched buoyancy with new waves
Increased ocean detail blend distance
Fixed cpu sampling and couple optimizations
                
                
                
                
             
         
        
            
            
            
                
                horses don't like deep water
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Horse water footsteps
Horse saddle movement sounds
More horse vocaliaztions
                
                
                
                
             
         
        
        
            
            
            
                
                horse network optimizations
                
                
                
                
             
         
        
            
            
            
                
                compile issues
improved horse visuals
horse optimization
transformUtil.GetGroundInfo now non alloc
                
                
                
                
             
         
        
            
            
            
                
                fixed cargoship glass mat
                
                
                
                
             
         
        
            
            
            
                
                glitchy horse footstep fix
                
                
                
                
             
         
        
        
        
            
            
            
                
                tweaked horse blend times on controller
                
                
                
                
             
         
        
            
            
            
                
                better horse movement on stairs
                
                
                
                
             
         
        
            
            
            
                
                Sensible open sea values
Blending from shore to open sea
                
                
                
                
             
         
        
        
            
            
            
                
                Disabled 'dynamic' on weapon VFX Particle System Cull scripts.
                
                
                
                
             
         
        
            
            
            
                
                added 1st pass horse eating anim, added to animator
                
                
                
                
             
         
        
            
            
            
                
                Rust/Standard Blend 4-Way temporary
                
                
                
                
             
         
        
            
            
            
                
                [D11][[#338] Fixed issue with sprinting While wounded
                
                
                
                
             
         
        
            
            
            
                
                Better lerp client / server time offset (maybe)
                
                
                
                
             
         
        
            
            
            
                
                [D11][#2167] Fixed issues with been unable to interact with attacment ui
                
                
                
                
             
         
        
            
            
            
                
                3rd person IK fix on world muzzle vfx.
                
                
                
                
             
         
        
            
            
            
                
                Updated saddle textures/material
                
                
                
                
             
         
        
            
            
            
                
                [D11] - Cosmetic tweaks to UI
                
                
                
                
             
         
        
        
            
            
            
                
                Plugged wave system params to shore waves
                
                
                
                
             
         
        
            
            
            
                
                horse gallop update - fixed rear feet issue & looping hair movement
                
                
                
                
             
         
        
            
            
            
                
                [D11] [UI] Water Catcher now clearly displays when it's full/empty and draws players attention to it's quantity text when player attempts to take from or add to the container.
                
                
                
                
             
         
        
        
            
            
            
                
                Include the monument terrain map textures for server builds too
                
                
                
                
             
         
        
        
            
            
            
                
                Standard Refraction/Glass Refraction