250,464 Commits over 3,959 Days - 2.64cph!
Added an easy way to queue replay files in the editor
ReplayPath file watcher, easy way to queue local replay files
RandomData component is now per-entity rather than per-chunk
Fixes divergences caused by non-deterministic chunk assignment for bullet entities
Converting menu to use template
Support multiple [Library] attributes
Add Library.GetAttributes<T> ( to get all attributes of type )
Add LibraryAttribute.Create<T>()
PanelEvent changes
Navigator playing
UI Test nagivationable
blendshape test temp model
Update vertex color shader
Added util.MD5/SHA1/SHA256 - all take a single string, and return a hex string
Update vertex color shader
Citizen Blendshape export test
Reenable material cache clearing
Display a console message when ServerDL fails to download something
Bootil: Do not use recursion when importing JSON
Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
Bootil: Do not use recursion when importing JSON
Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
Added Panel.PreTemplateApplied, Panel.PostTemplateApplied
Merge branch 'master' of sbox
Citizen footstep volume adjustment
Merge branch 'master' of sbox
Underwater lab autospawn prefabs
Unterwater lab prefab updates (socket adjustments)
Underwater lab test scene
Underwater lab generation baseline / proof of concept
Update skeletoninstance.def
Fixed nullable GetAttachment change
Fixed Stylesheet variables replacing the wrong variables
Can set a variable to a variable
GetAttachment returns nullable
Fix @imported styles not triggering a hotload
Fix stylesheets loading multiple times instead of using cache
Clear cached stylesheets between sessions
Scss support for !default variables
Scss selectors support the > rule
Fixed templates not being able to create <img> panels
Fixed "DownloadingFile" javascript function not being fired for Fast/ServerDL due to changes in last update
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Rename Panel.MousePos to Panel.MousePosition
Fix TextEntry going crazy when it has no text set
Base textentry style sets padding correctly
Added Panel.LocalMatrix, Panel.GlobalMatrix
Added Matrix.Inverted
Added Matrix.Transform
Added TransformedInteract UITests
Added Vehicles
Added Vehicles with tint mask
Remove some shit from our base fgds
Logging can take an object
merge from train_tunnels_new_content
Added [Hammer.EditorSprite( ... )]
Fixed some maps not caching right
Make VPK unmounting code more understanding
Fixed serverside Lua errors when making 0 width ropes
Removed unused Replicated property from ConsoleVariableAttribute
Added Metal Models
Created new set of rock models
Updated Texture
Moved async-related whitelist to its own file
Whitelist a bunch of stuff:
* System.Threading.Channels
* System.IO.Compression (deflate and gzip streams)
* System.Collections.Immutable
* other random stuff
Fix modreq and modopt types erroring when checking addon access
Added missing bench collision to stairwell_bottom_360
Don't show health while wounded
Splitting up the wounded states into separate methods
Allow for forced death after wounded timeout
Continuing setup for the two levels of wounding, crawling and incapacitated
misc balance
Merge branch 'master' of SpaceUsurperUnity
A couple more workshop script compilation fixes
Legacy workshop stage scripts should now bake
Update README.md
Fixed line 7 "to attach" repeating twice.
Merge pull request #1 from Coocla33/patch-1
Update README.md
Hotload: Failing test for Facepunch/sbox-issues#345
Hotload: Fixed redundant GC.SuppressFinalize calls
Hotload: Better handling for multicast delegates
Update Unity client to confirm things still work
Fix one of the CSceneObject::SetTransform functions stripping off scale