250,464 Commits over 3,959 Days - 2.64cph!

4 Years Ago
Added an easy way to queue replay files in the editor ReplayPath file watcher, easy way to queue local replay files RandomData component is now per-entity rather than per-chunk Fixes divergences caused by non-deterministic chunk assignment for bullet entities
4 Years Ago
Converting menu to use template Support multiple [Library] attributes Add Library.GetAttributes<T> ( to get all attributes of type ) Add LibraryAttribute.Create<T>() PanelEvent changes Navigator playing UI Test nagivationable
4 Years Ago
blendshape test temp model
4 Years Ago
Update vertex color shader
4 Years Ago
Added util.MD5/SHA1/SHA256 - all take a single string, and return a hex string
4 Years Ago
Update vertex color shader
4 Years Ago
Citizen Blendshape export test
4 Years Ago
Reenable material cache clearing
4 Years Ago
Display a console message when ServerDL fails to download something
4 Years Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
4 Years Ago
Bootil: Do not use recursion when importing JSON Limited JSON import depth to 5000 ( should be more than enough for any legitimate uses ) to avoid stack overflows
4 Years Ago
Added Panel.PreTemplateApplied, Panel.PostTemplateApplied Merge branch 'master' of sbox
4 Years Ago
Citizen footstep volume adjustment Merge branch 'master' of sbox
4 Years Ago
Underwater lab autospawn prefabs
4 Years Ago
Unterwater lab prefab updates (socket adjustments)
4 Years Ago
Underwater lab test scene
4 Years Ago
Underwater lab generation baseline / proof of concept
4 Years Ago
Update skeletoninstance.def
4 Years Ago
merge from main
4 Years Ago
Fixed nullable GetAttachment change
4 Years Ago
Fixed Stylesheet variables replacing the wrong variables Can set a variable to a variable GetAttachment returns nullable
4 Years Ago
Fix @imported styles not triggering a hotload Fix stylesheets loading multiple times instead of using cache Clear cached stylesheets between sessions Scss support for !default variables Scss selectors support the > rule Fixed templates not being able to create <img> panels
4 Years Ago
merge from save214
4 Years Ago
Fixed "DownloadingFile" javascript function not being fired for Fast/ServerDL due to changes in last update
4 Years Ago
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4 Years Ago
Rename Panel.MousePos to Panel.MousePosition Fix TextEntry going crazy when it has no text set Base textentry style sets padding correctly Added Panel.LocalMatrix, Panel.GlobalMatrix Added Matrix.Inverted Added Matrix.Transform Added TransformedInteract UITests
4 Years Ago
Added Vehicles Added Vehicles with tint mask
4 Years Ago
Remove some shit from our base fgds Logging can take an object
4 Years Ago
merge from train_tunnels_new_content
4 Years Ago
Added [Hammer.EditorSprite( ... )]
4 Years Ago
Fixed some maps not caching right Make VPK unmounting code more understanding
4 Years Ago
Fixed serverside Lua errors when making 0 width ropes
4 Years Ago
Removed unused Replicated property from ConsoleVariableAttribute
4 Years Ago
Added Metal Models Created new set of rock models Updated Texture
4 Years Ago
Moved async-related whitelist to its own file Whitelist a bunch of stuff: * System.Threading.Channels * System.IO.Compression (deflate and gzip streams) * System.Collections.Immutable * other random stuff Fix modreq and modopt types erroring when checking addon access
4 Years Ago
art drop
4 Years Ago
Added missing bench collision to stairwell_bottom_360
4 Years Ago
Don't show health while wounded
4 Years Ago
Fix TimeSince
4 Years Ago
More progress
4 Years Ago
Splitting up the wounded states into separate methods
4 Years Ago
Allow for forced death after wounded timeout
4 Years Ago
Continuing setup for the two levels of wounding, crawling and incapacitated
4 Years Ago
misc balance Merge branch 'master' of SpaceUsurperUnity
4 Years Ago
A couple more workshop script compilation fixes Legacy workshop stage scripts should now bake
4 Years Ago
Merge Main->NewWounding
4 Years Ago
Update README.md Fixed line 7 "to attach" repeating twice. Merge pull request #1 from Coocla33/patch-1 Update README.md
4 Years Ago
Hotload: Failing test for Facepunch/sbox-issues#345 Hotload: Fixed redundant GC.SuppressFinalize calls Hotload: Better handling for multicast delegates
4 Years Ago
Update Unity client to confirm things still work
4 Years Ago
Fix one of the CSceneObject::SetTransform functions stripping off scale