197,744 Commits over 4,140 Days - 1.99cph!
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Add blueprint description for console, remove dupe strings.
[D11][Tutorial] fix for some of the prefab loading errors. Tutorial shelter roof no longer falls apart when placing item
[D11][Tutorial] Moved tutorial options to it's own prefab and enabled again
file.Open only forces lowercase for writing and reading from the data folder, file.Rename also forces lowercase (both arguments)
backup excavator control room and other parts
[D11][UI] Fixes for building context animation.
Moved water interaction command buffer to camera to avoid triggering unity's builtin renderer volume update calls
Error and ErrorNoHalt no longer have the 512 character limit
Force file.Open paths to be lowercase for both reading and writing
[D11] Add NET_DEBUG to server builds
[D11][UI][#1594] Fix x/[] not working in inventory
[D11][UI] Fix a number of issues with the HUD
Streaming mesh eviction support script - initial commit
Increased effect pool size
[d11] Remove IK from player feet.
I've just removed it completely and note agonized over anything else. If we need to look at it closer then fair enough.
[D11] [UI] implemented the voice chat indicator (not actual voice chat, just the visual HUD element)
[D11] [UI] improved the player focusing in the map
[D11] Allow any controller L1/R1
[D11][Tutorial] Moved non-serialized fields into D11_LOCAL_SERVER
[D11][Tutorial] Tutorial now uses custom firing checks for helicopter turrets
[D11][Tutorial] Language file fix
[d11][Audio] Night Time compressor set up
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
[D11] [Audio] Makes reverb 10 times more quicker to fade in/out
Removed unnecessary strings
[D11] [UI] changed the compression on UI Characters, increased size of water_Catcher trigger box
[D11][UI] Removed unused HUD options
[D11] Voice stuff disabled
Optimized Model.FindBone (particularly during continuous gunfire)
[d11][Audio] Deleting old FP audio mixer that was accidentally checked in.
[d11][Audio] Fixed broken link to Footstep Send Level.
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[D11][UI] Fixed issue with spliting menu allowing you to split the entire stack and using wrong translation key
[D11] [Audio] Removes primary and secondary interact sfx as per request
[D11] [Audio] Removes primary and secondary sfx
[D11] Add Bridging voice stuff
[D11] Commit crossvoice wasapi stuff
[D11] [Audio] Adds extra param for night time mixer settings
Fixed remaining issues with LightEx
[D11] [Audio] Adds extra param for night time mixer settings
[D11] [UI] Added scene to scene build list.
[D11] added new background to title screen
[D11] Added fps display to the HUD and enabled option. Optimised a few HUD elements and fixed bug here building context menu not show.
[debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update] - [debug stuff][need to update]
Disabled graphics jobs on Linux (crash fix)
[D11] [UI] fixed the focus player button not working