250,077 Commits over 3,959 Days - 2.63cph!
Fix drone not scaling properly
Better scrubbing logic, resume playing if the demo was playing when the timeline received input
phys_debug_draw FCVAR_CHEAT
WIP new timeline scrubber with active shot overlay
Fixed shots getting stuck at paused in some cases
Fixed rect ECS bullets being invisible if they don't specify widthMods
Make sure RandomChunkData gets re-initialized after stage reset
Added ECS bullet gizmo drawing in editor
Fixed ECS bullet divergence when resolving multiple unit collisions
Citizen V2 physics, ragdoll, hitboxes
Make light and lamp ents spawnable in ent menu
Fixed SetFloatFixed using the deltaTime parameter instead of the dampTime parameter in the dampTime field.
Reduced 'speed' and 'vehicleSteering' dampTimes since they became pretty slow - since all the parameters have been using deltaTime instead of the actual dampTime since
35700 this wasn't visible before.
This bugfix fixes the glitchy animations on players holding guns in demos, although that seems to be partly related to another bug where demos are running around 4% slow.
Only populate spawn menu with models that have a thumbnail (this is gross but deciding what to put in the spawn menu is temp anyway)
Fix citizen ghost not compiling
Dump citizen thumbnails
Transfer render color and alpha to breakables
Fix ModelEntity RenderColor and RenderColorAndAlpha getters
Removed shader debugging, saves a bit of memory :)
Deleting some large unused greybox models
Removing unused textures from generic textures folder
Fix for normal issues on complete version of lab drawers
Fixes the feet looking weird on the complete lab drawers model
Merge branch 'master' of sbox
Merge branch 'master' of sbox
Reduced density of temp_field_small trees
Slightly reduced the density of temperate field trees
Added debris layer to BoundsCheckMask in spawn.procmap.v3 prefab to prevent bushes from intersecting too much
Reduced density of ferns and arid ferns
Reduced bush population by roughly 50 percent while trying to preserve the overall feel
deleting old supply drop textures
turns out there were more xmas prefabs to update
updated textures, tweak cinderblock world size
Merge branch 'master' of sbox
Fix map compiling resource paths
updated shredder proportions, fixed missing textures
Get rid of the horribly slow InitSecondaryItems because we can already do this better
Bug fixes with changing settings, tidy up.
Citizen folder switcharoo + V2 materials
Moving V1 assets to "_old" folders so that everything can keep working while V2 is getting built in the right places
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mod paths
Fixed CResourceCompilerContext::ContentPathToFullPath not working unless the file existed
Add mod_core
Merge branch 'master' of sbox
Added barebones components for rounds and required game class
Remove _c when listing models in spawn menu
removing the odd ones that shouldn't be there but keep coming back
Reduced some texture sizes
Removed some unused textures left
asset system change
update broken assets
Deleting *.vmdl_c.png thumbnails
Improve performance of finding values in a column
Fix mistake in string size calc, show correct sizes for strings and arrays