250,077 Commits over 3,959 Days - 2.63cph!

4 Years Ago
Merge from gib_pool
4 Years Ago
Fix drone not scaling properly
4 Years Ago
Merge from main
4 Years Ago
Better scrubbing logic, resume playing if the demo was playing when the timeline received input
4 Years Ago
phys_debug_draw FCVAR_CHEAT
4 Years Ago
WIP new timeline scrubber with active shot overlay Fixed shots getting stuck at paused in some cases
4 Years Ago
Fixed rect ECS bullets being invisible if they don't specify widthMods Make sure RandomChunkData gets re-initialized after stage reset Added ECS bullet gizmo drawing in editor Fixed ECS bullet divergence when resolving multiple unit collisions
4 Years Ago
Citizen V2 physics, ragdoll, hitboxes
4 Years Ago
Add missing ent icons
4 Years Ago
Make light and lamp ents spawnable in ent menu
4 Years Ago
Fixed SetFloatFixed using the deltaTime parameter instead of the dampTime parameter in the dampTime field. Reduced 'speed' and 'vehicleSteering' dampTimes since they became pretty slow - since all the parameters have been using deltaTime instead of the actual dampTime since 35700 this wasn't visible before. This bugfix fixes the glitchy animations on players holding guns in demos, although that seems to be partly related to another bug where demos are running around 4% slow.
4 Years Ago
dump thumbs
4 Years Ago
Only populate spawn menu with models that have a thumbnail (this is gross but deciding what to put in the spawn menu is temp anyway)
4 Years Ago
Fix citizen ghost not compiling Dump citizen thumbnails
4 Years Ago
merge from main
4 Years Ago
Transfer render color and alpha to breakables
4 Years Ago
color tool
4 Years Ago
Fix ModelEntity RenderColor and RenderColorAndAlpha getters
4 Years Ago
Removed shader debugging, saves a bit of memory :)
4 Years Ago
Deleting some large unused greybox models
4 Years Ago
Texture sizes
4 Years Ago
Removing unused textures from generic textures folder
4 Years Ago
Fix for normal issues on complete version of lab drawers Fixes the feet looking weird on the complete lab drawers model Merge branch 'master' of sbox Merge branch 'master' of sbox
4 Years Ago
Handling resets
4 Years Ago
Reduced density of temp_field_small trees
4 Years Ago
Slightly reduced the density of temperate field trees
4 Years Ago
Added debris layer to BoundsCheckMask in spawn.procmap.v3 prefab to prevent bushes from intersecting too much
4 Years Ago
Reduced density of ferns and arid ferns
4 Years Ago
Reduced bush population by roughly 50 percent while trying to preserve the overall feel
4 Years Ago
deleting old supply drop textures
4 Years Ago
turns out there were more xmas prefabs to update
4 Years Ago
updated textures, tweak cinderblock world size Merge branch 'master' of sbox
4 Years Ago
Fix map compiling resource paths
4 Years Ago
updated shredder proportions, fixed missing textures
4 Years Ago
4 Years Ago
Get rid of the horribly slow InitSecondaryItems because we can already do this better
4 Years Ago
Southwest corner
4 Years Ago
Bug fixes with changing settings, tidy up.
4 Years Ago
Citizen folder switcharoo + V2 materials Moving V1 assets to "_old" folders so that everything can keep working while V2 is getting built in the right places
4 Years Ago
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4 Years Ago
Flashlight icon
4 Years Ago
mod paths Fixed CResourceCompilerContext::ContentPathToFullPath not working unless the file existed Add mod_core Merge branch 'master' of sbox
4 Years Ago
Added barebones components for rounds and required game class
4 Years Ago
Remove _c when listing models in spawn menu
4 Years Ago
removing the odd ones that shouldn't be there but keep coming back
4 Years Ago
Reduced some texture sizes Removed some unused textures left
4 Years Ago
asset system change update broken assets
4 Years Ago
Deleting *.vmdl_c.png thumbnails
4 Years Ago
Improve performance of finding values in a column Fix mistake in string size calc, show correct sizes for strings and arrays