250,029 Commits over 3,959 Days - 2.63cph!
Preventing giant excavator terrain from flooding
Spawn particle when something is removed with tool
Removed a cliff you could sometimes get under at WTP
Projector light at stables_b optimizations
Better road collision detection on some of the cliffs prefabs
Try and fix modeldoc same way as last time
nudging static windmill slightly in bandit town (vanes clipping)
trigger a rebuild of animationsystem?
Move GetRenderColor32 to the bottom of CBaseModelEntity
merge from bandit town optims
Disable voice_loopback so we can use it
Merge from chainsaw_vis_fix
Comment out sv_voiceenable
Remove modeldoc dll and hope it doesn't break again
Add RenderColorAndAlpha instead, for when you want to set both
Add ModelEntity.RenderColor getter, setter also sets RenderAlpha
Merge from dof_target (debugcamera_dollyspeed convar)
Disable voice polling in engine, we handle voice
voice_hearself false by default
When PositionLerp wipes, reset the timeOffset values. Fixes players sliding at the start of demos after jumping to a new position: The TimeOffset was using old values from the previous run until the full TimeOffsetInterval passed and all the old values got shuffled out.
Add physics hulls to rust crates so they can be used as physics props
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try and force modeldoc to rebuild?
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Potential fix for chainsaw (and potentially other entities) not being disabled properly
Add modeldoc_editor back as a last attempt fix
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Don't enable EnableTouchPersists for trigger_hurt, isn't needed
Add BaseTrigger that can also show debug overlay with drawtriggers_toggle
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Remaining megacliff region
ballpit switch adjustments
ballpit tooltip switch size
Revert "Base content"
This reverts commit 70bf62bf00430c1ba96ed8379960327f5b3fc432.
Revert "Move citizen stuff"
This reverts commit b60c9e4048ab88c1d1d362b03936b5dac862e319.
Revert "Move addons/rust/content*/* into addons/rust/"
This reverts commit d7393c812263e4c84a459e22b864bc9782c43033.
Revert "Move core_src/* into core"
This reverts commit 11d080312c8cbfb7d232b6628eae73a66b4788da.
Do a full recompile on hats
Spawning an entity will put it straight into the inventory if it's a carriable
Fixed menu mount paths
temporary paths in gameinfo.gi
Added CBaseFileSystem::GetModPath