198,702 Commits over 4,140 Days - 2.00cph!
Refactoring point of interest types to be subclasses instead of composition-based, it works better for their use cases.
Water bandwidth opts (testing)
Fixed underwater effects missing while playing in editor
Update ScaryPlaces to use PointOfInterest
Merge from hair-morph-opts (-memory footprint+player rebuild perf)
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Merged in fixes; rebaked morphs
Fixed an issue with prefab references getting lost when cloning. (not properly tested)
Merge in the latest to my branch
Restricted occlusion culling to d3d11 only (faulty on some Mac/Linux drivers)
Trying a fix for the dependency errors.
Merged compressed maps branch
added camera back to hud scene (disabled)
Merge from d11_console_version
Creating a utility window that locates all the materials in the projects and will allow a replacement to be swapped.
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Added Rust/Standard + Specular Boost shader
Added Rust/Deferred Depth Only for forward-depth cases
[D11] [Tutorial] Map update.
Base environment at least working.
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[D11][Tutorial] merge #
34285 from d11_console_version
[D11][Tutorial] asset prefab building now builds local_server prefabs based on if the server prefabs can be stripped further for the local hosting.
[D11][Tutorial] asset prefab building now builds local_server prefabs based on if the server prefabs can be stripped further for the local hosting.
bone knife / combat knife anim update - quicker wind up when throwing
[D11][Tutorial] Issue #1737, 'Survival' and 'Resistance' panels are now hidden when tutorial objective is active
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Removed imposter debug code
Removed imposter debug code
Fixed tree positions not resetting to world space after fetching from pool
[D11] branding timestamp only has second accuracy to stop every-frame TMP update, sad but necessary for now.
[D11] bug #894 beards not being disabled on females.