192,957 Commits over 4,049 Days - 1.99cph!
Add fixed up materials for the CS:GO Darkzone map
Increased maximum displacement count per map to 4500 from 2048 ( 8k crashes on map load )
Added support for staticproplump v11, may be wrong
Unsupported staticproplump verseions will now exit the game with a neat-ish message
Add some match analysis queries
cherry pick unit tweaks from release
Increased charger dmg 4->5
Increased Rammer movement 4->5
Increased Rammer dmg 3->4
Building Inspector backup
Added DefaultBed field to BuildingConfig.
Large Furniture addon slots with no default get the default bed.
Deconstructing and addon should put the default bed in the slot if appropriate.
Refactored TerrrainMeta etc to use new TerrainLayer API from 2018.3
Some corpse debug/state cleanup
unset entity RegisteredBy and RegisteredTo in ClearRegistrations
Evaluate requirement facts immediately on container registration to stop people gathering too many items.
Container registration debug logs (and bool in settings tab).
WorldSpawner lets you spawn any biome's population in your target zone
length param for DrawString
Added placeholder sound and effects folders for cake and m39 viewmodels
Sleigh models and textures
Editor world spawner tool WIP
marlett/symbol fonts work
[D11] Increased tolerance for spring back causing autosprint to cancel
[D11] Some popups for errors logging in etc
fix for warped l96 and m39
[D11][TUTORIAL] Replaced recycler with networkable entity (can now interact with it)
Fixed forcing requirements on building view setting the requirement value vectors to the max value even on incomplete / nonexistent upgrades
[D11][TUTORIAL] Added spawn tutorial action support, updated tutorial map
[D11][TUTORIAL] Added crafting restriction tutorial action support
bumped default music volume
Fixed toggling preview making upgrade renderer invisible for current upgrades
new font hinting is more similar to GDI
added missing IFontManager.h
Version++
CareerVersion++
CustomisationProfile++