257,714 Commits over 4,049 Days - 2.65cph!
Text shader tweaks
Text rendering test
Merge branch 'master' of sbox-game
Don't bother creating tonemap system for DrawScene, isn't needed yet
Enable basic postprocessing for Render.DrawScene when using 16 bit or 32 bit float color format
If the API is returning rubbish, don't ignore it
Try to get linked service token before creating stream service, don't try to deserialize token if getting linked service fails
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Got rid of some more GetMetaAsync calls
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Updated Eclipse (pushed vpk to backend)
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mission providers address the player properly when they have completed a mission
conversation adjustments
Fixed leaderboard entry metadata not being cached locally
Batch GetMetaAsync calls
Fixed possible NRE in LeaderboardEntry
Disable hijacking when paused
Don't ignore local variables !
Added Particles.SetSnapshot
SetSnapshot support for break particles
Do not show mission location at 0,0,0 when no location is specified
remove error log
mission points drop to ground
Added Particles.SetModel
Added ability to get break_command_list data from models
Merge branch 'master' of sbox
Use component to change glow
TTT: add spectator mic volume tip (#1840)
* New player mic volume tip
* Increased number of tips
break_create_particle break command support for Breakable class
Extra UnobservedTask logging
Updated Eclipse + changed temp blend to blendable
Null check that entity
Can edit enums in the inspector
Merge from benchmarking_update
Fixed crash when parenting to a deleted entity
Steamworks update
Added Global.IsRunningOnHandheld
Added Client.Components
Added Glow component
SteamPort isn't used anymore here
Create .editorconfig
Merge branch 'master' of Facepunch.Steamworks
Fix TextFilteringContext not getting exposed
Update to Steamworks 152
Update fixes
Added SteamUGC.ShowWorkshopEula()
Added SteamUGC.GetWorkshopEulaStatus()
Added SteamUtils.IsRunningOnSteamDeck
Added SteamUtils.SetGameLauncherMode
Adjusted uploading progress bar so it doesn't jump back after finishing uploading content.
Merge pull request #588 from rtsonneveld/master
Adjusted uploading progress bar so it doesn't jump back
Update Facepunch.Steamworks.Win64.csproj
Update Facepunch.Steamworks.Win32.csproj
Merge pull request #520 from PhyxionNL/master
Fix NuGet package generation
Added support for FilterText
Updated Generator to be in line with expected generated code
Remove uint from InitFilterText call
FilterText now returns the filtered string instead of the number of filtered characters
Merge pull request #514 from Noek1993/master
Added support for FilterText
we HATE the garbage collector
Merge pull request #558 from bobbahbrown/we-hate-gc
Fix GC race condition in sending packets causing crash from steamworks
RemoteStoragePublishedFileSubscribed_t, RemoteStoragePublishedFileUnsubscribed_t, ItemInstalled_t callbacks
Merge pull request #560 from dozd/master
RemoteStoragePublishedFileSubscribed_t and RemoteStoragePublishedFile…
Fixed native memory buffers allocated by Helpers.TakeMemory being overshared when more than 4 simultaneous tasks call it
Updated Generator to use disposable TakeMemory correctly
Merge pull request #592 from juanjp600/helpers-takememory-fix
Fixed race condition caused by too many tasks using Helpers.TakeMemory simultaneously
Migrated .Net Framework projects to .NET, retargeted projects for netstandard2.1 and/or net6.0 where appropriate, upgraded language level to latest for use with .NET 6
Update README.md
Update dotnetcore.yml
Update dotnetcore.yml
Update dotnetcore.yml
Update dotnetcore.yml
Remove unused
Merge pull request #595 from Crytilis/master
Migrated .NET Framework and upgraded projects in anticipation of NET6
Add a tip about restarting the game to 'is from an unrecognized content path' message in material editor
ModelDoc 'Unable to load the FGD file' now include the errors
Merge branch 'master' of sbox
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Fixed another hotload exception
Fixed Entity.Name not being immediately available