190,956 Commits over 4,049 Days - 1.97cph!

6 Years Ago
updated career logo generator, changed some random rules/font/model
6 Years Ago
Moved serialized field that was under an #if SERVER flag
6 Years Ago
Merge 2018.3 stuff from Main.
6 Years Ago
Updating some remaining stuff to 2018.3, including the latest NavMeshComponents code from Unity.
6 Years Ago
battery progress
6 Years Ago
battery progress
6 Years Ago
Fix errors on PlayerHUDController when in server mode
6 Years Ago
missing files
6 Years Ago
added power counter added solar panels added batteries
6 Years Ago
Merge my changes into branch
6 Years Ago
Moved LocalNetworkUser checks into the base class instead of the client-only side. Fixes errors and will mean less #if flagging.
6 Years Ago
WIP rework career logo generator
6 Years Ago
Inventory shows selected item info
6 Years Ago
Inventory updates
6 Years Ago
Supply value element dropdown now only shows items that are tracked by supplies
6 Years Ago
Career mode squad editor now shows correct unit info including mod values for career units. (on the board, on unit hover, on unit list icon hover)
6 Years Ago
Cache steam unlocks to a file for offline access
6 Years Ago
fix materials not saving when applying random customisations
6 Years Ago
Reduced panel fade transition duration.
6 Years Ago
[D11][AUDIO] Oops, missed these.
6 Years Ago
Fix server build
6 Years Ago
Increased american football velocity. Trigger hits no longer reduce remaining hits before being destroyed.
6 Years Ago
Fix paging up to the top on the leaderboards
6 Years Ago
Merge from steam_inventory
6 Years Ago
[D11][AUDIO] Final round of audio asset fixes and optimisations.
6 Years Ago
Merge from main
6 Years Ago
Cleared the Clicked interaction action on american football platform.
6 Years Ago
Added OnHit event action to CustomisationItemView. Setup goal area collider on American football platform. Removed exit time on American football anim transition so the effect is snappy. Trophy projectiles now respond to trigger hits too. Increased ball launcher power so you can reach the goal areas with it.
6 Years Ago
Fix for the missing inventory updates
6 Years Ago
Removed the squad editor tutorial passthrough when clicking play buttons.
6 Years Ago
Fix for deselecting stage of tutorial
6 Years Ago
Cleaner implementation of last fixes and also now refresh button status so the newly randomised item button gets ticked correctly.
6 Years Ago
wip randomisation fixes
6 Years Ago
Added angular velocity to ball launcher scripts, gets applied to whatever's launched. Added ScaleOverTime script, added it to american football, scales to 50% scale over 1.5 seconds. American football physics material setup, tweaked it's fake gravity boost.
6 Years Ago
Always use the death match mode definition for career matches
6 Years Ago
Fix for default squad saving so it works again with the new hash/name setup. Car5 map tweaks, added default squad.
6 Years Ago
missing icon
6 Years Ago
wip sponsor objectives UI tweak lighting on space map to reduce specular flickering tweak career avatar lighting, added cube map
6 Years Ago
added car5 wip map, missing a default squad for now, set as hidden.
6 Years Ago
Floating resource widget for click-locking. UI.ResourceWidget.
6 Years Ago
Extra respawn check
6 Years Ago
Can now mousewheel through units in detail view
6 Years Ago
Merge from main
6 Years Ago
Make code work good
6 Years Ago
Winner messages for cops 'n' robbers
6 Years Ago
Further optimized gerstner GPU wave sampling Added optimized CPU sampler based on new implementation Added gerstner wave fade out to shore Added deep sea gerstner wave crest foam Update water system prefab w/ pre-generated wave data Fixed potential worldpos interpolator recision issue in water shaders Tweaked ocean material
6 Years Ago
merge to main
6 Years Ago
compile fix
6 Years Ago
Fix for My Next Match panel not refreshing correctly when swapping save files
6 Years Ago
Cops n Robbers fixes, with game mode trigger change