190,956 Commits over 4,049 Days - 1.97cph!

6 Years Ago
Minor fix
6 Years Ago
End of round overlay all working
6 Years Ago
Added basic end of round UI
6 Years Ago
adding trophy halo/setup
6 Years Ago
Death overlay UI fully working
6 Years Ago
getting latest
6 Years Ago
toggle trophy Glow object when hovering a platform with an equipped trophy
6 Years Ago
trophy items get setup to use platform for rotation/interaction.
6 Years Ago
trophies now use trophy platform collider as interaction collider.
6 Years Ago
Maybe fixed Sebov's collapsed UI panel issue.
6 Years Ago
Use away colours for opponent team when kits clash.
6 Years Ago
RadialIndicator uses the properly padded circle graphic because sampling.
6 Years Ago
RadialIndicator clashes less with outline shader
6 Years Ago
Less spammy resourcewidget until implemented.
6 Years Ago
Went over a bunch of effects for color consistency and icon stuff. Merge hell too.
6 Years Ago
update beard accessories, tweak bunny and cat hat to avoid clipping with beards, getting latest
6 Years Ago
fix logo creator NRE
6 Years Ago
scene save just in case
6 Years Ago
Added DamageElement to display the damage of the highest damage combat ability of a given type.
6 Years Ago
gui_game scene order
6 Years Ago
Various widgetry
6 Years Ago
ResourceWidget Herb stuff & icons.
6 Years Ago
format TransactionType
6 Years Ago
Added StatElement for displaying stat values / descriptions. Updated some staged descriptions on stats. UIConfig gradient for stat value colours.
6 Years Ago
Removed unused AllowVerticalRotation from CIV. Added MinMaxHorizontalRotation & MinMaxVeritcalRotation to CIV, enforced when ClampRotation is ticked.
6 Years Ago
Death overlay screen UI complete
6 Years Ago
NetworkMenu etc.
6 Years Ago
Fix NRE if inventory update is called before init (somehow)
6 Years Ago
Cave lift uses parenting trigger
6 Years Ago
Inventory updates
6 Years Ago
use translated names for objects instead of prefab names better wire connections better lookat info
6 Years Ago
merge to release
6 Years Ago
defines++
6 Years Ago
fix?
6 Years Ago
fixed laser detector added flow blocker many bugfixes protocol++
6 Years Ago
Daily challenge opponent customisation is now based on the daily seed. Merge from kit clash branch.
6 Years Ago
BiggestThreat fact boilerplate
6 Years Ago
Chop Down Tree interaction is player exposed. Diet Balance uses range 1-Max instead of 0-Max so that eating a single food type doesn't count. Different tick rates for Diet Balance increase and decrease.
6 Years Ago
Enums DLL
6 Years Ago
Don't try to replace units in the squad editor if nothing is being dragged
6 Years Ago
[D11] Client side of introduction of KeepAlive packet to cover loading - not fully enabled because the active servers need upgrading first.
6 Years Ago
[D11] Server side handling for a KeepAlive packet that the client can send when it is loading, so that we don't just have to rely on long timeouts. Client side code will be committed next, and enabled once servers are upgraded.
6 Years Ago
cherry pick grabber LOS fix
6 Years Ago
KitDatabase returns a non-colour-clashing kit definition for AI teams. Had to change a bunch of KitDatabase/ColourManager stuff for this, so it needs a good testing before merging to main, but it seems to be working.
6 Years Ago
Update GA SDK (fixes freeze on exit)
6 Years Ago
line attack area can now check unit LOS too, set to true for Grabber
6 Years Ago
more...
6 Years Ago
NRE fixes
6 Years Ago
Better caching of goal/plan priorities in AI modules (removes sometimes expensive priority update on every tick, now only happens if the data gets dirty in playmode) UnitCollection.Tick no longer sets position to follow unit average at ground height, removing raycast unless we see a need for such precision
6 Years Ago
more