249,955 Commits over 3,959 Days - 2.63cph!
made characters folder and added citizen to it
Limit foliage position clamping based on dispatten
Added sounds for Flashlight On, Flashlight Off, and Flashlight Flicker
Increased MAX_MAP_OVERLAYS to 1024 (2x increase), increased MAX_MAP_BRUSHSIDES to a lot (~163k, ~3x increase), matching CS:GO limits
Lights will randomly flicker sometimes if The Hidden is around
Added a Flashlight for I.R.I.S. which dims over time until it flickers and turns itself off
Merge branch 'main' of sbox-hidden into main
Delete build_watch_info.txt
Remove some stuff we don't need to ship
Fixed some more bad var names in ECS bullet code gen
Wrap and report errors in github http get
Exception capturing
Fix release build not building everything
Engine mounting
Merge branch 'master' of sbox
Reduced bandit town NPCs by half
Added auto turrets
Bandit town S2P
Added eyes, teeth etc & unwrapped citizen
Added helper locators for eyes and eyelids
Changing classname to "hidden"
Bind more light component stuff to make them sexy
Update default gamemode name
Merge branch 'master' of sbox
Reapplied CCTV to dome, loot shuffle
S2P
Tweaked satellite dish loot populations
Changes to env.cloudrotation will now apply even if env.cloudmovement is false
█▊ ▍ ▊▄▄▆▆▉▊█▄▌█▍ ▅█▇▌▆ ▆▅▅▉▅▋▄ ▉▉▋▉▋▌█ ▇▉██▊▉▇▍ ▉▋▌▄▆▆ █▌ █▊▄▍▅▆▉ ██▇▍▊▊▋▅▊ ▆▇▅▇▋ ▍▋▇▌ ▆▊ █▋▅▉▋▅ ▋▆▌▋▌▇▄ ▄▄▄▇▉▋ ▆▋ ▉▆▌▌▅ ▅▅█▍▊▅▌▊ ▄▊▇▋▆▉▍▉▆
Improve dismount-inside-parenting-volume fix. Keeps the previous view angle rather than resetting to zero, so it works more like a normal dismount.
Fix view angles being incorrect when dismounting inside a parenting volume. Fixes Work Cart dismount not always ending with the player facing forwards.
▌▆█▉▌▊▍ ▋▌▌▋▅█▌█▄▇▆ ▋▇ ▉▍▇▌▊▉ ▋█▅▊▊█▌▇ ▉▇▇▄ ▋▊▉▉ ▊ ▅▆▊▉▅▍▅▌██▍▅ ▍▌▊ ▌▆▍'█ ▉▆▅▆▇ ▄▇▄▋▆█ ▄▋▄▆▅ ▊ ▄▄▉▉▄▌▆ ▄▌▆▊█▊ ▅▉▋▄▄ █▍ ▍▇█▌▍ █▉▍ ▇▅▄▊▋▄▌ (▆▇▍▉▇▌▆▉▌ ▊▉▄▄▍▆▋ ▄▌▅▊▋▊ ▊▉▉▆ ▇ ▋▊▅▄▋▊ ▇▆█▄█ ▄▅ ▋▋▉▆▇▇▉ ▍▄█▄▋▉▇ ▅▉▋▇ ▍▅ ▉▉ ▌▊▊▋█▋▋▌, ▊▉▋▄▍ ▍▄█▆▆)
▌▊▄▅▍▌▄ ▋▊▅▆, ▊▄▌▄▌█▄, ▊▉▆█▍▅█▆▄
Add env.skyrotation clientside convar for cinematics (admin only)
Fixed midi convar knob bindings rounding to one decimal place
Started cleaning up some poker code but mostly left it as-is in the end. The current version is well tested and proven at this point, I decided not to mess with it.
▅▍▋▆▌ ▄▄▅▉▋▊▊ ▌▅▋ ▅▊██▄▄▆█ ▍▊█▆▊▅▌ ▊▉█ ▄▋▍▆
Add inner and outter cone radius to spot light entity
▉▅▊▉ ██ ▊▊▅▊█▆ ▌▉▊▇█▉▇▌▊, ▉▍▍▇▉▊ ▌▇█▉▋▆▄▊▋▋▉▇▋ ▋▊ ▊▉▌▇▋▍▊▇▆▅
▄▌▄ ▇▄▉▆▅▄▇ ▊█▅ ▄▍▊▄▍▇▉▉ ▆▋▉▆▌▌▅▄▊
switch hammer.exe with sbox-dev.exe
Global console hotkey in tools opens our external console
Open our external console instead of vconsole when opening console tool in asset browser
Set DeveloperHelpURL to our URL
█▇▉▆▋▅-▄▊██▍▉▊█ █▉▍▌▆▉▌▄▍, ▌▋▊▉▄▊▉, ▇▅▋ ▌▉▉▋ █▇▇ ▅▍▆▌▊
▌▄▌▄▇▆▉▅ ▆▄ ▆▋▄▍▋▍█ ▆▅▅▋▋▋ █▊▄ ▊█
▇▋▍ ▍▇▌ ▆█▍▋▅▋ ▇▊▊▋▅▅▇ ▌▍ ▇ █▍▅▋▌ ▄▆▇ █▆▊▄ ▋▉▅▇, █▅▋ ▆▄ ▋▄█▋ ▄▅▄▇█▊▌
▌██ ▊█▉ ▊▅▄▇▋▆ ▊▍▇▊▊▍▅ ██ ▇ █▋█▋▍ ▆▌▅ ▅█▉▋ ▉▇▆▇, ▌▊▌ ▅█ ▉▄█▊ ▌▋▅▅▄▊▆
Deal damage to props on physics impact
Wake all bodies when gravity changes