191,035 Commits over 4,049 Days - 1.97cph!

7 Years Ago
practice mode random map/mode fix
7 Years Ago
Fixed jobs UI not showing sliders
7 Years Ago
Fixed jobs foldout showing all the time
7 Years Ago
Reverted a problem prefab
7 Years Ago
pipe_pole tweak
7 Years Ago
Fixed error in DataBrowser.OnEnable Fixed a stack overflow in InspectorTabs
7 Years Ago
Scene2Prefab monuments
7 Years Ago
progress backup
7 Years Ago
Fixed NRE in detail overlay UI
7 Years Ago
Data
7 Years Ago
Check SocketMod_AreaCheck in GroundWatch / DestroyOnGroundMissing so partially floating objects are also destroyed
7 Years Ago
fixed prop_render scripts on remaining style prefabs
7 Years Ago
builds on case sensitive systems work again
7 Years Ago
SFX organisation
7 Years Ago
Save
7 Years Ago
Fixed notifications widget not getting all activity events due to OOE issue Fixed settlements not getting default components (added all settlement components to default list) Added jobs icons
7 Years Ago
Final security door setup for Sewer Branch, Harbors, Sat Dish scene2prefab
7 Years Ago
Fixed not been able to loot downed players
7 Years Ago
First pass on target decision momentum.
7 Years Ago
Fixed weapon skins overriding clothing skins on viewmodels
7 Years Ago
SFX organisation
7 Years Ago
Set correct access levels on card readers for Powerplant, Trainyard, Airfield, MT, WTP scene2prefab
7 Years Ago
Improve Scientist junkpile AI.
7 Years Ago
Fixed settlement creation button showing while settlement is being built Fixed ANE in UnitAttachments when inspecting a unit's equipment
7 Years Ago
LS progress backup - Logic for factory puzzle
7 Years Ago
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7 Years Ago
Added Settlement entity source to AI target filtering, updated a bunch of AI target filters to use this mode (gathering mostly) Added BaseEntity.InSettlement property which is updated for all entities on demand via SettlementUitlity.UpdateSettlementAssignments (to be replaced with localized settlement territory grid) Added SettlementJobs component which tracks the % of inhabitants that should perform each of the basic jobs not governed by the Roles system. Updated JobConsideration to use values from the unit's Settlement Added settlement jobs UI Finished up SettlementMorale boilerplate Moved close button functionality to base UIWidget
7 Years Ago
Reduced width of NavMeshLink across security doors for better traversal.
7 Years Ago
Added more outputs to Switches prefabs
7 Years Ago
Scene2Prefab
7 Years Ago
MT scene change (minor field setting in inspector for scientist waypoint groups relying on the ai location manager).
7 Years Ago
Minor tweaks to Scientist Spawner.
7 Years Ago
Fixed some generation errors, testing deltas
7 Years Ago
LS progress backup - Logic for jumping puzzle
7 Years Ago
Eating on stick AI
7 Years Ago
more cases
7 Years Ago
merge from main
7 Years Ago
Color.h/color.h IAppSystem.h/iappsystem.h case fixes
7 Years Ago
Adding scientists spawners specific to the lab
7 Years Ago
Security doors prefabs are 'isSecurityDoor' enabled
7 Years Ago
EAC launcher update
7 Years Ago
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7 Years Ago
fixed broken prop_renderer script on hairstyles
7 Years Ago
Potential fix for HttpImage crash in main menu
7 Years Ago
Gracefully deal with IOR.
7 Years Ago
Merge from main
7 Years Ago
MT full puzzle logic pass