193,090 Commits over 4,049 Days - 1.99cph!
quick go at a new unit cost generation algo
wip reworking of career generation stuff to allow for better balancing.
can now hold shift when clicking on create career (in editor) and it'll let you skip entering a team and manager name.
Fixed action chain logs being gated by additional flags
Fixed debug settings tab overriding ai debugger toggles
NRE logging fixes, ActionChain.Behaviour has CanBeNull attr
Added entity and entindex to the "Changing collision rules within a callback is likely to cause crashes!" error message
Added a bunch of conditional logging to ActionChain, gated by BeforeDebug.AI_ActionChainLogs
SmartObject.OnSmartBehaviourCompleted checks matching SmartSubscription.SmartObject
Run FileSystem_Warmup on dedicated servers
Fixed projectile particle systems no longer playing after being pooled
Fixed people being stuck when trying to perform NextInteraction
interactive garage door / wheel end
WiseGuys Tools option to turn editor bonus inventory items on and off
short material and fuzz updates
Fixed fireball FX.
Fireball balance tweak.
WIP logo customisation stuff/tweaked logo random parameter
It's just a big cylinder TBH
King Of The Hill mode work
Merge basic game modes implementation into Main. It's not complete but it's stable enough and there are already lots of changes.
Starting gear changes.
Weather sound test.
Rusty equipment is properly trash-tier.
King Of The Hill building final
New weapon & shield setup stuff
Manifest
added in-game option to toggle razer keyboard colouring
added HWColour static class as a wrapper for hardware colouring.
keyboard colour now changes to current player's team colour during matches.
deleted a bunch of chroma shit
-Added game mode reference to NetworkPeer.
- Added an ownable buildings switch to game mode config.
- Extra null checks in buildings that seem to be needed for my big King Of The Hill building to load correctly.
Less ridiculous shader wind settings
Less dull reds (fire) in storm post
Item fix.
Item fixes.
New icons.
Manifest.
Necklaces, stats & sounds.
Manifest.
Missing stats on trinkets and rings.
Added network extrapolation smoothing
Increased default network extrapolation time
fixed bad item stats editor labels