193,090 Commits over 4,049 Days - 1.99cph!

7 Years Ago
CombatEvents now store the majority damage type Damage type should now read properly in the combat log UI
7 Years Ago
Info test for game modes.
7 Years Ago
Game mode client/server better differentiated, and working on KotH capture states.
7 Years Ago
Fixed wrong weapon root on tooltip being disabled if the item being inspected wasn't a weapon Condition text on tooltip now gets disabled instead of being set to string.empty
7 Years Ago
Fixed trinkets not showing armor value in tooltip
7 Years Ago
Relevant undead use weapon swing animations. Fixed an inaccurate item description.
7 Years Ago
Fixed player resilience, ferocity and Crit chance not taking items in the wear slots into account Fixed Critical Chance and Resilience UI labels showing base stats instead of actual stats (base stats don't change) Fixed crits being measured as 0-1 on entities and 0-100 in items (is now measured as 0-100 everywhere)
7 Years Ago
Spawnpop fixes.
7 Years Ago
Cleaned npc spawn pops.
7 Years Ago
Cleanup. Manifest.
7 Years Ago
New range of undead. Manifest.
7 Years Ago
Merge Bill's fixes
7 Years Ago
KotH: Working on a capture point thing
7 Years Ago
New NPC variants, meshes & LODs. Fixed some NPCs having armor stats when they shouldn't have. Weapon worldmodels.
7 Years Ago
Renamed some things in shaders and moved other things around Renamed DepthMask component to WaterDepthMask since it's water only now Added Water Masking toggle to particle shaders used for water FX, to clip them against the water mask Enabled Water Masking on rowboat water surface FX
7 Years Ago
fixed hasShield animator warning spam
7 Years Ago
Minor edits
7 Years Ago
backup vehicle components temporary textures
7 Years Ago
boat work
7 Years Ago
Allow character types to have modified movement speed, or unlimited ammo
7 Years Ago
ActionChain.Tick no longer calls Complete or Break in the same frame as the initial Run impl Nav cleanup
7 Years Ago
Hapis progress
7 Years Ago
Fixed TimeManager reset not resetting current game speed
7 Years Ago
merge from steering
7 Years Ago
modified ch47 pivot to be closer to center boat work
7 Years Ago
Simplified Crafting component loading because PostLoad doesn't actually do what I thought
7 Years Ago
CraftItem persistence
7 Years Ago
No longer sending references more than once in the same payload. Stopped clients from trying to register the same entity twice. Fixes bug with joining a game and a player is in a car.
7 Years Ago
Block TimeManager.Pause during skip to morning
7 Years Ago
Hapis progress
7 Years Ago
player animator blendtree updates and poses
7 Years Ago
Navigation cleanup
7 Years Ago
More CraftItem stuff
7 Years Ago
Fixed client reconnection bug, over subscribing to message handlers
7 Years Ago
Devs can craft all workshop skins if "unlock all items" is set in the editor Added some item schema debug convars (autoschema, loadschema, printschema)
7 Years Ago
Fixed AnimatorParameterHolderEx.Set returning when the components parent Unit's view was culled
7 Years Ago
Reduced action chain log spam
7 Years Ago
Added serverlist.AddCurrentServerToFavorites(), CanAddServerToFavorites(), menustate only Added Favorite this server button to the bottom bar of the main menu when you are on a server Slightly adjusted alignment of text and icons on the bottom bar of the main menu
7 Years Ago
untested craft item persistence stuff
7 Years Ago
Navigation state cleanup
7 Years Ago
Fixed trace errors, needs testing
7 Years Ago
crafting order tidy up
7 Years Ago
Fixed Unit.Navgation+Callbacks.OnPrimaryBehaviourEnded not listening to AgentBehaviourSlot.OnCompleted (was only listening to OnBreak)
7 Years Ago
Navigation.States.Pending now two states, NavigationPending, MovementPending
7 Years Ago
Navigation behaviour callback improvements
7 Years Ago
Got rid of force state argument
7 Years Ago
Fixed Navigation not calling SetState for all assignment
7 Years Ago
Navigation FSM enter/exit
7 Years Ago
Fixed Navigation.TickStateMachine not ticking state when new forced state was passed in
7 Years Ago
CraftItemProcess persistence WIP