192,989 Commits over 4,049 Days - 1.99cph!

7 Years Ago
bail out early in career load when we're just grabbing info for save slot preview (don't run any init actions etc)
7 Years Ago
Updated Savas Koth spawn locations
7 Years Ago
set create button enabled flag to false when creation data is invalid
7 Years Ago
more career creation customisation wip. career start news item now includes manager name.
7 Years Ago
Testbox nospawns is now a proper map, supported by sandbox and testbox scenarios
7 Years Ago
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
7 Years Ago
Also more items
7 Years Ago
Game manager extension save/load uses IEnumerator
7 Years Ago
Fixed LoadGameWidget NRE
7 Years Ago
team name / manager name inputs set to Name type
7 Years Ago
more items
7 Years Ago
sort kit colour picker by kit definition id
7 Years Ago
Fixed UnitPortraitWidget not instantly updating the last portrait (was waiting for a new one) Fixed load UI not refreshing after save on pause UI, other related tweaks
7 Years Ago
Network++
7 Years Ago
Cherry picking 25859
7 Years Ago
items
7 Years Ago
EAC SDK update
7 Years Ago
Savas Koth startup NRE fix
7 Years Ago
setup player team name/manager name
7 Years Ago
added CareerCreationParams, fill it out in career creation, passed to Career.CreateNew() some career creation limits/validation
7 Years Ago
Fixed errors from UnitPathElement when quitting the game with people selected (Unit.Navigation.IsNavigating checks NavMeshAgent.isOnNavMesh) Fixed people being called "Human" when starting a new game after quitting the current session Version++
7 Years Ago
Starting tribe cohesion is defined ScenarioData
7 Years Ago
Version++ Camera module prediction crap for particle FX (is shit)
7 Years Ago
Loading errors back to normal Log instead of Error so they don't spam up the console
7 Years Ago
career creation colour picker creates palette from kit definitions
7 Years Ago
Stop the plane getting pushed around by NPCs riding it in listen server mode
7 Years Ago
Hooked up new magic animations Fixed activeSpell not being set correctly on client
7 Years Ago
CombatLog should insert player names instead of prefab names when possible
7 Years Ago
Slight item tooltip spacing improvements Item tooltip doesn't go crazy when it's on the far right side of the screen
7 Years Ago
Fixed corpse loot prefab lookup
7 Years Ago
tons of player animation fixes.. man this shit was broken ( moar stuff )
7 Years Ago
tons of player animation fixes.. man this shit was broken
7 Years Ago
Can cast magic with item equipped in secondary hand.
7 Years Ago
Fixed the connect and disconnect buttons
7 Years Ago
Might have fixed server not recognizing when player was on secondary equipment set
7 Years Ago
double mounting bugfix
7 Years Ago
Fixed popups root in main menu not being enabled (was breaking server info) Fixed combat log displaying damage prompts when 0 damage was dealt
7 Years Ago
Default graphic level isn't potato
7 Years Ago
Fixed hud targeting and missing status effect widgets
7 Years Ago
Fix NRE on spell complete
7 Years Ago
Added a tooltip to explain the new naming stuff
7 Years Ago
WiseGuysTools edit
7 Years Ago
AppliedToYouString on StatusEffectDefinition now inserts the entity name of the person responsible for the status effect if {ENTITYNAME} is in the string
7 Years Ago
compile fix again
7 Years Ago
compile fix maybe
7 Years Ago
7 Years Ago
7 Years Ago
Belt should no longer accept any item that isn't a spell or consumable
7 Years Ago
Fixed prop spawns
7 Years Ago
Fixed shadow-related core/skin shader errors