250,449 Commits over 3,959 Days - 2.64cph!
Fix wheelcolliders sometimes keeping cars awake, even with 0 throttle/brake forces. Disable them entirely when sleeping.
Increase sleep velocity (but also sleep delay), as some vehicles still jitter around faster than the level it was at and we want them to sleep too. If this continues to happen, we can switch from testing the current velocity to testing distanced moved over a period of time.
Put test map terrain on the correct Terrain layer
Fixed TriggerPlayerForce not affecting AI
Fix incorrect ground FX type calculation
Added soft particles + double-sided ligthing via transmission + smoothness to LitParticle shader
Remove DDraw and restore calorie penalty
Tweak minicopter push behaviour
Although successful in editor, comparing physics materials by object fails in builds, perhaps due to bundling. Compare by name instead.
Fixes terrain trail FX not working correctly in builds, as well as incorrect tyre sound.
Quick property naming particle shader & material fix
Hooked up the attached car reference on the PlayerRepelTrigger
Doubled car spawn default population density from 1.5 to 3. Spawns around 50 cars on a 4K map.
[Audio] Added music files and music clips.
Fix vehicle lift losing its reference to the occupant trigger
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Apply additional overrides to the Vehicle_Lift.prefab base
New foundation steps icon
Remapped metal.shopfront to fit latest building atlas texture changes
[D11] [#3848] Setting the isDone flag correctly.
New leaderboard mode toggle prompt style
Selected stage card glow
Fixed OBS_MODE_FIXED/CHASE/IN_EYE causing bad spectator behavior due to the player's movetype being set to NONE
[D11] + Material changes in the Airfield to match up buildings with Steam (Bug 4096)
Disable github actions on every commit
Update description
Version bump
Removing MagnetSnapZone and missing scripts from Vehicle_Lift.prefab - will this resolve the warnings?
[D11][UI][#4176] Fixed Player t-posing in the inventory screen. [#3708] Fixed crafting max playing multiplying sounds.
[D11] [#3848] Preventing the nullref errors.
Run code gen for new console commands.
Fixed UI script using wrong client class.
Supressing errors from NVG compatibility.
[D11] [#3848] Pinging the servers - client/server parts.
[D11] + Material changes in the Outpost/Compound to match up buildings with Steam (Bug 4096)
Renamed method in BaseOven to fix error
Doubled the size of the CH47 marker
Quit prompt tweak
Fixed possible bake error
Fixed leaderboards refreshing twice on score submit
fixed incoherent normal import options on stone walls, stone low wall matches other walls thickness
stone corner conditionals look better across all angles
special stone corner for wall.window block
Add description
Update review instructions
[D11][#2763] Can no longer stack foundation steps.