192,989 Commits over 4,049 Days - 1.99cph!
bail out early in career load when we're just grabbing info for save slot preview (don't run any init actions etc)
Updated Savas Koth spawn locations
set create button enabled flag to false when creation data is invalid
more career creation customisation wip.
career start news item now includes manager name.
Testbox nospawns is now a proper map, supported by sandbox and testbox scenarios
Disabled entities remain in their object hierarchy on the client (should be more solid, less error prone)
Game manager extension save/load uses IEnumerator
team name / manager name inputs set to Name type
sort kit colour picker by kit definition id
Fixed UnitPortraitWidget not instantly updating the last portrait (was waiting for a new one)
Fixed load UI not refreshing after save on pause UI, other related tweaks
Savas Koth startup NRE fix
setup player team name/manager name
added CareerCreationParams, fill it out in career creation, passed to Career.CreateNew()
some career creation limits/validation
Fixed errors from UnitPathElement when quitting the game with people selected (Unit.Navigation.IsNavigating checks NavMeshAgent.isOnNavMesh)
Fixed people being called "Human" when starting a new game after quitting the current session
Version++
Starting tribe cohesion is defined ScenarioData
Version++
Camera module prediction crap for particle FX (is shit)
Loading errors back to normal Log instead of Error so they don't spam up the console
career creation colour picker creates palette from kit definitions
Stop the plane getting pushed around by NPCs riding it in listen server mode
Hooked up new magic animations
Fixed activeSpell not being set correctly on client
CombatLog should insert player names instead of prefab names when possible
Slight item tooltip spacing improvements
Item tooltip doesn't go crazy when it's on the far right side of the screen
Fixed corpse loot prefab lookup
tons of player animation fixes.. man this shit was broken ( moar stuff )
tons of player animation fixes.. man this shit was broken
Can cast magic with item equipped in secondary hand.
Fixed the connect and disconnect buttons
Might have fixed server not recognizing when player was on secondary equipment set
Fixed popups root in main menu not being enabled (was breaking server info)
Fixed combat log displaying damage prompts when 0 damage was dealt
Default graphic level isn't potato
Fixed hud targeting and missing status effect widgets
Fix NRE on spell complete
Added a tooltip to explain the new naming stuff
AppliedToYouString on StatusEffectDefinition now inserts the entity name of the person responsible for the status effect if {ENTITYNAME} is in the string
Belt should no longer accept any item that isn't a spell or consumable
Fixed shadow-related core/skin shader errors