251,327 Commits over 3,959 Days - 2.65cph!

5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Code tidyup
5 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
5 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
5 Years Ago
FOF spawnpoint ents FOF maps category Read only ContentHeader no longer editable Use correct rendermode/groups and use actual enums
5 Years Ago
Spawnmenu's ContentHeader panels obey parent's read only state by not allowing its text to be edited
5 Years Ago
Immediately hide / show comments when option changes New replay UI almost done Merge remote-tracking branch 'origin/master' Finished off new replay HUD Don't show pause header in replays Fixed replay control prompts always being for controller Fixed some UI getting reordered Fixed binding control icon regression
5 Years Ago
The Stanley Parable map icons
5 Years Ago
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5 Years Ago
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5 Years Ago
Update Sites.csproj
5 Years Ago
[D11] [UI] Removed unit suffix from Camera Inertia value.
5 Years Ago
Toning AO down on 'atlas_wood_stone_metal_ao' texture Wood tier wall/half/third corner conditional meshes/colliders Stone tier wall/half/third corner conditional meshes/colliders
5 Years Ago
[D11] Ambient lighting - need to check for the player construction along with checks for other environments.
5 Years Ago
Cleaning Cleanup
5 Years Ago
Completely disable fading decal removal, it just causes crashes
5 Years Ago
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5 Years Ago
[D11][Graphics][#3902] Fixed doors occlusion culling issues
5 Years Ago
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5 Years Ago
maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)
5 Years Ago
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5 Years Ago
Kill off c# compiler before installing new version of Unity
5 Years Ago
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5 Years Ago
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5 Years Ago
Move disabled / network limited entities to the limbo network group (so they are properly excluded from any processing)
5 Years Ago
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5 Years Ago
[D11] Ambient light. Additional triggers on the sewer tunnel ladder. Using separate update periods for player-created buildings and other constructions.
5 Years Ago
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5 Years Ago
[D11] - Removing missed read/writes
5 Years Ago
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5 Years Ago
Branding update
5 Years Ago
[D11][UI] Set quick chat icons, rotate direction icons
5 Years Ago
[D11][UI][#3966] Fixed a number of issues with the assign sleeping bag screen.
5 Years Ago
[D11] Temporarily switch the light off for the shotgun trap fire effect
5 Years Ago
[D11] [UI] Removed backend new line tag error from localisation file.
5 Years Ago
[D11] HDRP Fixes for ExplosionsLightCurves and related prefabs
5 Years Ago
more laser crosshair changes laser homing grenade attack laser grenade attack behaviour laser tractor attack
5 Years Ago
Some temp primitives
5 Years Ago
New fluid combiner entity, combines three separate fluid inputs Extended the electrical combiner script to support three inputs (no actual change to the electrical combiner prefab)
5 Years Ago
Code review: Change shader property strings to IDs.
5 Years Ago
Code review: Combine MaterialPropertyBlocks and make static.
5 Years Ago
Reduce garbage gen in RefreshLODSets a little
5 Years Ago
New water desalinater entity, inherits from the Water Purifier but isn't placed over a campfire and must be powered. Processes 4x as much water each minute and only loses half of the salt water in the conversion process.
5 Years Ago
Code review: Remove unused vars.
5 Years Ago
Initial test per code review discussion, started converting VehicleModuleComponentBase components to actual sub-entities, using a new IVehicleModuleComponent
5 Years Ago
Default map cell labels to on
5 Years Ago
Version numbers styling, hit slops on the hub header buttons
5 Years Ago
Bring the auth stack off the compatibility layer, remove the dynamic below status bar stuff for the login page
5 Years Ago
Fixed water purifier reusing the miningquarry protobuf - now has it's own protobuf class