130,655 Commits over 4,232 Days - 1.29cph!

10 Years Ago
ceilinglight collisions with player disabled
10 Years Ago
LightLOD treats spot and point lights separately (since point light shadow maps are much more expensive)
10 Years Ago
weird campfire collider disabled
10 Years Ago
debuglog removal
10 Years Ago
merge from dungeon art
10 Years Ago
Reduced wounded importality time
10 Years Ago
Fixed View Full Story not working
10 Years Ago
lantern lod fixes lantern hdr
10 Years Ago
perf 4 in console shows ping next to fps ping in console prints ping perf var is saved fixed kick on assert
10 Years Ago
Fixed server compile
10 Years Ago
Added RigidbodyLOD (makes rigidbodies kinematic in the distance)
10 Years Ago
fix for ceiling light not destroying on ceiling missing
10 Years Ago
added rigidbody LOD to ceiling light ceiling light now costs 200 metal frags instead of 4 hq metal
10 Years Ago
loot tables ceiling light in uncommon ( book ) table
10 Years Ago
EAC update
10 Years Ago
Temp fix for missing powerlines next to roads
10 Years Ago
lantern bugfix
10 Years Ago
Fixed vegetation for when shader level < 300 on both DX9 and DX11 Removed billboard shadow casting when shader level < 300
10 Years Ago
EAC hash tool - ignore pdb files
10 Years Ago
Applying crash fix to main, just in case it helps anything
10 Years Ago
A load more clothign fixes, breast size now effects some clothing items
10 Years Ago
Rockets + explosive rifle ammo deal full damage to strong side walls / doors again (fix for RUST-721)
10 Years Ago
Changed Rust/Standard set of shaders to have final fragment alpha affected by vertex alpha; touched all relevant shaders
10 Years Ago
Material zoo level and many texture tweaks (mainly concrete wip)
10 Years Ago
Fix for semi transparent burlap shirt (#733)
10 Years Ago
New player model merge
10 Years Ago
Protocol++
10 Years Ago
Log stack trace in exception kicks
10 Years Ago
Fixed multiple button repeat
10 Years Ago
Prefab prepare
10 Years Ago
Fixed viewmodel hand colours
10 Years Ago
Player preview cubemap is static, dark
10 Years Ago
Disabled bone scaling temporarily - to rule it out of new skin issues
10 Years Ago
Added checks to ItemBlueprint
10 Years Ago
Added asserts to ThirdPersonReloadSound
10 Years Ago
Added LOD3 for beanie, bandana, boonie and balaclava
10 Years Ago
Tweaked waterside rock terrain adjustment
10 Years Ago
Manifest
10 Years Ago
Debug player model gender Fixed ragdoll model gender
10 Years Ago
Building timing
10 Years Ago
Cliff mesh variety and visual improvements
10 Years Ago
increased emission of ceiling lights
10 Years Ago
Mesh replacement fix (hopefully)
10 Years Ago
Fixed viewmodel shadow shader errors on legacy opengl
10 Years Ago
Fixed chromeheads caused by low shader lod
10 Years Ago
facemask bugfix
10 Years Ago
fixed metal facemask bug causing it to protect way too much rebalanced metal facemask so you take 40 damage from an ak headshot ( instead of 3-6, whoops! ) syringe heals 15 instantly and heals 20 over time ( slight buff ) brought bucket helmet, coffee can, and riot helmet protections down to match up
10 Years Ago
Imporved conform of LOD3 head shape. Removed any variations in collision meshes.
10 Years Ago
Removed debug code
10 Years Ago
Fixed warnings Added -nowarn:0618 to gmcs.rsp