193,295 Commits over 4,079 Days - 1.97cph!

7 Years Ago
Berry bush regen and auto dispense
7 Years Ago
Disabled Hypothermia
7 Years Ago
Release folder location
7 Years Ago
Disabled hugging
7 Years Ago
Ability.PlaceCraftingOrder is AI only (no longer shows on radial) Disabled the Human.Idle.Activities module for now (too much dancing, need historical time since last execution as part of DSE scoring)
7 Years Ago
water_well_d scene progress backup
7 Years Ago
Junkpile despawn time is constant (since it was identical on all prefabs anyhow) Junkpile despawn time is now 30 minutes (from 20 minutes)
7 Years Ago
EntityEx.SetViewParent error when view is null
7 Years Ago
Scientist convar tweak
7 Years Ago
apple tree improvement
7 Years Ago
Deer, Goat and Rabbit can no longer be butchered. Either cooked on spit on stick Hut owner limits fixed to match the number of sleeping positions
7 Years Ago
Removed unnecessary mipmap refresh from skin texture loading Added detailed profiling to AsyncTextureLoad
7 Years Ago
Auth
7 Years Ago
Possessions fulfillment tidy up
7 Years Ago
latest
7 Years Ago
Broken icon import settings are identical to cooking, fire and loading icon import settings
7 Years Ago
Skins have OnLoaded and OnIconLoaded callbacks Added OnItemIconChanged event to item icons Show loading indicator on item icons while they're still loading Refresh item icons when their skinned icon finished loading
7 Years Ago
adding a required possession checks fulfillment
7 Years Ago
more
7 Years Ago
Catacomb lighting 1/2
7 Years Ago
Tweaked human navmesh settings to generate better navmesh.
7 Years Ago
add possession requirement regardless of if we have the thing or not
7 Years Ago
water_well_d mini monument scene backup
7 Years Ago
Various data, hunting scoring fixes CookCookableItem blackboard fix/warning if it fails
7 Years Ago
vm admire updates
7 Years Ago
Fixed material artifact on hazmat suit Improved glass on hazmat suit
7 Years Ago
Increased size of prevent building volumes in military tunnels
7 Years Ago
Cleaned up EntityManager destruction routine
7 Years Ago
Release VDF's
7 Years Ago
Fixed geometry gap in military tunnels
7 Years Ago
player builds work
7 Years Ago
Catacomb spawn wip
7 Years Ago
AI Fake UserId's are all under 10000000 Fixed AI showing up in cheat report Fixed suicide showing cheat report button
7 Years Ago
combatlog no longer takes count parameter (always prints full combat log) combatlogsize defaults to 30
7 Years Ago
Remaining catacomb prefabs.
7 Years Ago
correct apple tree resource data
7 Years Ago
Merge from Main
7 Years Ago
forgot to tick these in last checkin
7 Years Ago
island 01 paint mode to none (to stop splats from getting modified when they shouldnt be)
7 Years Ago
EAC SDK update + PlayerKill reporting
7 Years Ago
Fix some Steam-only stuff that needed renaming
7 Years Ago
If scientists are disabled, don't bake monument navmeshes.
7 Years Ago
changes plasticed flagged up
7 Years Ago
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
7 Years Ago
Added slight delay between acquiring a target the first time and firing for Scientists.
7 Years Ago
vm admire source updates
7 Years Ago
Improved ai robustness a bit.
7 Years Ago
protocol++
7 Years Ago
Fixed non-player controlled tribes running cohesion and spawning strangers (this might fix the strangers not getting added to tribe bug, they were being spawned with a target group that wasn't the player's tribe)
7 Years Ago
Fixed campfires being marked not available if they are at 100% capacity (might fix units not lighting fires in later games)