193,295 Commits over 4,079 Days - 1.97cph!
Berry bush regen and auto dispense
Ability.PlaceCraftingOrder is AI only (no longer shows on radial)
Disabled the Human.Idle.Activities module for now (too much dancing, need historical time since last execution as part of DSE scoring)
water_well_d scene progress backup
Junkpile despawn time is constant (since it was identical on all prefabs anyhow)
Junkpile despawn time is now 30 minutes (from 20 minutes)
EntityEx.SetViewParent error when view is null
Deer, Goat and Rabbit can no longer be butchered. Either cooked on spit on stick
Hut owner limits fixed to match the number of sleeping positions
Removed unnecessary mipmap refresh from skin texture loading
Added detailed profiling to AsyncTextureLoad
Possessions fulfillment tidy up
Broken icon import settings are identical to cooking, fire and loading icon import settings
Skins have OnLoaded and OnIconLoaded callbacks
Added OnItemIconChanged event to item icons
Show loading indicator on item icons while they're still loading
Refresh item icons when their skinned icon finished loading
adding a required possession checks fulfillment
Tweaked human navmesh settings to generate better navmesh.
add possession requirement regardless of if we have the thing or not
water_well_d mini monument scene backup
Various data, hunting scoring fixes
CookCookableItem blackboard fix/warning if it fails
Fixed material artifact on hazmat suit
Improved glass on hazmat suit
Increased size of prevent building volumes in military tunnels
Cleaned up EntityManager destruction routine
Fixed geometry gap in military tunnels
AI Fake UserId's are all under 10000000
Fixed AI showing up in cheat report
Fixed suicide showing cheat report button
combatlog no longer takes count parameter (always prints full combat log)
combatlogsize defaults to 30
Remaining catacomb prefabs.
correct apple tree resource data
forgot to tick these in last checkin
island 01 paint mode to none (to stop splats from getting modified when they shouldnt be)
EAC SDK update + PlayerKill reporting
Fix some Steam-only stuff that needed renaming
If scientists are disabled, don't bake monument navmeshes.
changes plasticed flagged up
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
Added slight delay between acquiring a target the first time and firing for Scientists.
Improved ai robustness a bit.
Fixed non-player controlled tribes running cohesion and spawning strangers (this might fix the strangers not getting added to tribe bug, they were being spawned with a target group that wasn't the player's tribe)
Fixed campfires being marked not available if they are at 100% capacity (might fix units not lighting fires in later games)