252,045 Commits over 3,959 Days - 2.65cph!
Added reverse fresnel opacity to HDRP/Custom/LitParticle shader
Some camera tweaks, mainly for coop
Merge remote-tracking branch 'origin/master'
Floating circle button styling
Use floats for LuaParticle start/end sizes
cherry pick fading decal stuff
Missed 3 other places fading decals get removed at
circle button floating prop
Include the settings button on the map tab
bold header
Merge branch 'master' of rust_companion_react
Header height and circle button style
Set the app background color
Remove a bunch of broken safe areas, properly handle safe areas for the tab page headers and team header
[D11] - Fix to bug 3928 - Palm Trees have visible seams.
[D11][#3991] Fix for crash related to moving an weapon while trying to alter its attachments
[D11][a.preece] {PS4} Changing the entitlement service label for Rust Beta EU (4) and US (5)
[D11] [UI] Localisation debug info disabled on start. Added debug option to toggle localisation debug info.
Use LOD1 geometry for shadow casting on corner conditionals
+ changes to the gravel prefabs so it does not have null LODS.
Code review: Refactored EngineStatTypes away
[D11] HDRP TOD fix for ambient audio
[D11] Ambient light. The sky exposure and indirect light are controlled separately now, with different transition speeds and target values. Sky parameters are updated once per frame when transitioning between environments. Sky itself is using the "OnChanged" mode to update.
Quick runtime conversion test
Remove condition object types as the compound collider bug (causes by collider gameobject enable/disable) seems to be fixed.
[D11] [UI] Removed placeholder text from privacy policy popup body.
[D11] [UI] Fixed server define issue. Localisation values now update once every second.
[D11][t2409] Fixed "Renderer is registered with more than one LODGroup" warnings
Conditional corners prefabs/setup
All tiers conditional corners gibs models
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Update preloaded content with 30s/20s/10s clips
laser tractor behaviour timing
Merge branch 'master' of SpaceUsurperUnity
laser crosshair attacks return to core when finished
raycast lasers visual reworking
raycast laser polish
laser clamped to stage bounds
Better logic for a failed audio load, fallback to preloaded content if a failed load occurs
Various cleanup
Easter menu background video
Added support for saving camera states with the debug camera to file via new debugcamera_savetofile command
Saves to root of project or install directory, can then be loaded like a normal camera state via debugcamera_load
Updated debugcamera_list to list any found camera state files as well
Fix unnecessary double-set for car car between Seating and Engine
Code review: Add HasComponentInChildrenIncludeDisabled, use it in ConditionalObject, avoid garbage gen.
Code review: Add distance checks to RPCs
Use a custom header component for the tab pages so we don't have layout flickers switching between some tabs
Fix sliding windows not sliding
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Merge vehicle module refactor -> Vehicles
Added an audio component and updated the flags for the Fluid Switch
Audio plays when fluid switch is powered and turned on