198,757 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Building status icons status display modes (none, hover, always)
7 Years Ago
fixed build icon
7 Years Ago
disabled post on portrait cams for now as it bugs out current decal setup
7 Years Ago
Nospawns setup for decal issue testing
7 Years Ago
Cleanup
7 Years Ago
Removed standing torches from AI tribe camp prefab
7 Years Ago
Can't mouseover invisible/disabled/fogged entities
7 Years Ago
removed can transistion to self from animal attack anim controller
7 Years Ago
deer attack anims
7 Years Ago
Island 1 AI tribe no longer player controlled, is hostile Fixed non-player human units clearing fog
7 Years Ago
island 1 topo
7 Years Ago
Added Healer rig & source anims, updated game anims
7 Years Ago
Refactored builder item registration to be a little more robust and hopefully fix and lingering registration issues
7 Years Ago
progress backup
7 Years Ago
coroutine disables chargers trail 0.5 seconds after charge attack not immediately, so it can shrink first.
7 Years Ago
Remove error message when userdata's metatable has no a MetaName
7 Years Ago
house ruins final models and colliders
7 Years Ago
charger hit impact fx calling code
7 Years Ago
more charger attack wip and fixes
7 Years Ago
Fixed unit's clothing item views being managed by fog of war vis
7 Years Ago
Items are also hidden in fog
7 Years Ago
art
7 Years Ago
Fixed fps clothing not being bundled
7 Years Ago
CanFindStockpileForItem writes to blackboard.Stockpile Added CanFindBuildingForTarget condition/selector Building deconstruct interaction is flagged dev only (pending impl) Added BaseEntitySettings.HideInFogOfWar (any entity can now be flagged to have its visibility managed by FoW) All buildings, resources (except trees) and units are hidden in fog of war
7 Years Ago
Started on setting up the patrol routes on Scientist Compound using the new Waypoint system. Added IsHostile marking on BasePlayer. Might move this into the Scientist Comm later for more localized IsHostile awareness.
7 Years Ago
Brought back the original tribe threat activity and made it hopefully actually useful
7 Years Ago
Fixed server browser randomly missing servers on reorder
7 Years Ago
goat attack
7 Years Ago
plugins
7 Years Ago
lots of new shit
7 Years Ago
Fixed charger flipping 180 when doing charge attack. CombatAction now also takes a parameter for the original attack-from tile. PostAttackCombatAction now uses the attack-from tile not the unit's current tile to do final direction calc.
7 Years Ago
new biter model/ mat/ textures / portrait tweak portrait shader adding substance material to generate psd from bake
7 Years Ago
Merged from /fps_clothes_implementation
7 Years Ago
Rebuild viewmodel clothes on clothing change
7 Years Ago
First Person clothing works First Person clothing works with skins
7 Years Ago
Merged from main
7 Years Ago
MachineProcess will disable entities on deposit, by defualt
7 Years Ago
charger trail disabled by default, enabled during charge attack, disabled again after.
7 Years Ago
adding charger trail
7 Years Ago
Support for target marking in AI.
7 Years Ago
Break behaviour and log if there is an invalid subscription
7 Years Ago
Stole Bill Lowe's WaypointSet from Ruin.
7 Years Ago
more charver attack view + cleanup.
7 Years Ago
Unit.Knowledge will forget disabled or destroyed entities
7 Years Ago
Removed SetDesiredTarget.IsPlayerCommanded field, use action.IsPlayerCommanded instead
7 Years Ago
Agent desired target get/set method cleanup
7 Years Ago
charger attack view
7 Years Ago
Cleaning ignores
7 Years Ago
Facepunch.Skeleton
7 Years Ago
Compile fix