193,279 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Map shit
7 Years Ago
Removed close button and zoom meter from overlap map widget
7 Years Ago
Fixed MeatRack having wrong interaction Stockpile interaction command generator supports attached units Disabled interior camera transition system until we make it not-shit
7 Years Ago
Entity filtering can specify UnitAttachments as source for units and items
7 Years Ago
UnitView alignment stuff gated by flags WIP stockpile support for all entity types Conditions.CanDepositItemToStockpile now CanDepositToStockpile, exposes blackboard key for relevant mode Hunter AI for adding corpses to meat racks
7 Years Ago
water_well_d scene fixes / quasi final state
7 Years Ago
Stockpiles can optionally use attachment points like ItemContainer
7 Years Ago
Updated camera profiler
7 Years Ago
Camera tweaks
7 Years Ago
Fix for Petur
7 Years Ago
meat rack preview
7 Years Ago
Fixed default unit target command
7 Years Ago
Converted some scriptableobject stuff to monobehaviour
7 Years Ago
Attempt at Scientist LOS fix.
7 Years Ago
NPC stuff
7 Years Ago
Various UI bits
7 Years Ago
ap name change
7 Years Ago
Whoops, physics.minsteps fix
7 Years Ago
Better client side lower limit for physics.steps and physics.minsteps
7 Years Ago
potential fix for report cheat web browser opening when typing in chat
7 Years Ago
meat rack, unlocked with stockpiles
7 Years Ago
water_well_d scene detail pass
7 Years Ago
more UI tweak
7 Years Ago
Fix NRE when right clicking a building under construction
7 Years Ago
more color/ui update
7 Years Ago
Added an extra frame between creating a clone for portraits and taking the portrait, seems to help with the portrait issues
7 Years Ago
Unselected units now get a grey highlight when they are occluded by objects, regular green highlight is applied if the unit is selected
7 Years Ago
Separate client/server now working correctly. If you're Client, you can start on the new blank Init scene
7 Years Ago
Camera
7 Years Ago
Camera settings
7 Years Ago
UI fixes
7 Years Ago
Bootstrap scene gone. New system essentially working
7 Years Ago
.
7 Years Ago
Cleanup
7 Years Ago
More rat stuff
7 Years Ago
Rat stuff
7 Years Ago
Hopefully fixed building UI
7 Years Ago
Refactoring network classes to not use Awake/Start/OnApplicationQuit/Update now that they're IBootstrap ScriptableObjects and those no longer get called
7 Years Ago
Disabled some overview map stuff
7 Years Ago
Exposed Max Quantity of dispensable wrapper. Max Quantity can no longer be less than Starting Quantity.
7 Years Ago
Removed tribe tracker GameCamera zoom distance increased to 400 (from 70) Ported overview map screen to a new overlayed widget that activates based on camera distance Moved building widget back to play view (no gameUI View switching enabled right now) Contextual ability stuff for units in PlayerController (default to assign hunter role on any animal not currently attacking, otherwise just attack) Various UI
7 Years Ago
Removed Builder Role and set up AI accordingly. Made people more likely to want to go hunting. Modal State should make cursor visible if it was hidden. Various AI. Filtering will now ignore anything with a disabled SmartObject.
7 Years Ago
Giant rats, because rpg.
7 Years Ago
More conversion
7 Years Ago
NPC files
7 Years Ago
Various
7 Years Ago
Converting more stuff
7 Years Ago
Fix bug
7 Years Ago
PlayerController.CanTick checks active GameUI view == play
7 Years Ago
npc spawning tweaks.