252,057 Commits over 3,959 Days - 2.65cph!

5 Years Ago
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5 Years Ago
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5 Years Ago
Move TriggerParent module code
5 Years Ago
Rename ModuleEngineItems to VehicleModuleEngineItems
5 Years Ago
Initial work on test conversion to subclassing method. Currently not compiling.
5 Years Ago
Start again Added SteamVR, got basic movement working
5 Years Ago
Fixed error in non-debug builds
5 Years Ago
Fixed missing texture errors on bake
5 Years Ago
Merge from Main->Vehicles
5 Years Ago
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5 Years Ago
Fix the same thing happening with the regular teleport too
5 Years Ago
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5 Years Ago
Fix teleport2me teleporting a random bot sometimes when the player was not found
5 Years Ago
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▆▌▅ "▆▉▅ ▉▇▉▆" ▋▄▆▅▉▋▋ █▆▊ ▄▋▄▄▍▄▌█▅
5 Years Ago
Fix being unable to use teleport2owneditem when the player is offline+dead (provide a steamID instead) Add teleport2marker to teleport you to your marker point on the map
5 Years Ago
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Explicitly set app.serverid's default to empty
5 Years Ago
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5 Years Ago
Make the map more zoomed in by default
5 Years Ago
Fix "inactive" smart alarm text overflowing Switch to the plain tab view, add a fake page header for Devices page because toggling the header has one frame of weirdness
5 Years Ago
Models that exceed MAXSTUDIOFLEXVERTS no longer crash the game
5 Years Ago
[D11] Merge with main
5 Years Ago
[D11] Code tidyup
5 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
5 Years Ago
[D11] Adds some error warnings for meshocludee code, also changes call to find renderers to also find disabled renderers
5 Years Ago
FOF spawnpoint ents FOF maps category Read only ContentHeader no longer editable Use correct rendermode/groups and use actual enums
5 Years Ago
Spawnmenu's ContentHeader panels obey parent's read only state by not allowing its text to be edited
5 Years Ago
Immediately hide / show comments when option changes New replay UI almost done Merge remote-tracking branch 'origin/master' Finished off new replay HUD Don't show pause header in replays Fixed replay control prompts always being for controller Fixed some UI getting reordered Fixed binding control icon regression
5 Years Ago
The Stanley Parable map icons
5 Years Ago
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5 Years Ago
Update Sites.csproj
5 Years Ago
[D11] [UI] Removed unit suffix from Camera Inertia value.
5 Years Ago
Toning AO down on 'atlas_wood_stone_metal_ao' texture Wood tier wall/half/third corner conditional meshes/colliders Stone tier wall/half/third corner conditional meshes/colliders
5 Years Ago
[D11] Ambient lighting - need to check for the player construction along with checks for other environments.
5 Years Ago
Cleaning Cleanup
5 Years Ago
Completely disable fading decal removal, it just causes crashes
5 Years Ago
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5 Years Ago
[D11][Graphics][#3902] Fixed doors occlusion culling issues
5 Years Ago
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5 Years Ago
maybe ensure clrjit.dll is not locked *before* trying to delete it (oops)