252,057 Commits over 3,959 Days - 2.65cph!

5 Years Ago
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5 Years Ago
Kill off c# compiler before installing new version of Unity
5 Years Ago
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5 Years Ago
Move disabled / network limited entities to the limbo network group (so they are properly excluded from any processing)
5 Years Ago
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[D11] Ambient light. Additional triggers on the sewer tunnel ladder. Using separate update periods for player-created buildings and other constructions.
5 Years Ago
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[D11] - Removing missed read/writes
5 Years Ago
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5 Years Ago
Branding update
5 Years Ago
[D11][UI] Set quick chat icons, rotate direction icons
5 Years Ago
[D11][UI][#3966] Fixed a number of issues with the assign sleeping bag screen.
5 Years Ago
[D11] Temporarily switch the light off for the shotgun trap fire effect
5 Years Ago
[D11] [UI] Removed backend new line tag error from localisation file.
5 Years Ago
[D11] HDRP Fixes for ExplosionsLightCurves and related prefabs
5 Years Ago
more laser crosshair changes laser homing grenade attack laser grenade attack behaviour laser tractor attack
5 Years Ago
Some temp primitives
5 Years Ago
New fluid combiner entity, combines three separate fluid inputs Extended the electrical combiner script to support three inputs (no actual change to the electrical combiner prefab)
5 Years Ago
Code review: Change shader property strings to IDs.
5 Years Ago
Code review: Combine MaterialPropertyBlocks and make static.
5 Years Ago
Reduce garbage gen in RefreshLODSets a little
5 Years Ago
New water desalinater entity, inherits from the Water Purifier but isn't placed over a campfire and must be powered. Processes 4x as much water each minute and only loses half of the salt water in the conversion process.
5 Years Ago
Code review: Remove unused vars.
5 Years Ago
Initial test per code review discussion, started converting VehicleModuleComponentBase components to actual sub-entities, using a new IVehicleModuleComponent
5 Years Ago
Default map cell labels to on
5 Years Ago
Version numbers styling, hit slops on the hub header buttons
5 Years Ago
Bring the auth stack off the compatibility layer, remove the dynamic below status bar stuff for the login page
5 Years Ago
Fixed water purifier reusing the miningquarry protobuf - now has it's own protobuf class
5 Years Ago
Hide the links to other blogs and stuff in BlogView
5 Years Ago
Devices page tweaks
5 Years Ago
Remove log
5 Years Ago
Reduce the openModal debounce to 1 second
5 Years Ago
Fix update and login buttons shrinking when toggling the dev menu Switch the dev menu to use AsyncButton so it's consistent between Android and iOS
5 Years Ago
Added a water depth test socket mod to enforce minimum/maximum depths for the water pump Added a place on water option to the construction component so the pump is placed on the water level
5 Years Ago
Merge from Main -> Vehicles
5 Years Ago
Use proc for ToggleSwitch (should speed up mount speed....)
5 Years Ago
[Editor] Don't lose TonemappingColorGrading settings when switching off #CLIENT. Fixes black screen on first run when switching back.
5 Years Ago
Merge from farming2
5 Years Ago
Potentially fixed LootContainer.OnKilled stats NRE (only occurs when a container is killed via a DestroyOnGroundMissing component)
5 Years Ago
Fixed power plant puzzle bypass PP S2P Removed redundant prevent movement volumes (PP)
5 Years Ago
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Updated SteamVR / ported to Unity 2018 Fixed level loading twice
5 Years Ago
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