255,568 Commits over 3,990 Days - 2.67cph!
Fixed F3 debug view mode getting stomped
oops, got the return values wrong
[D11] [UI] Added localisation helper tools. Added localisation support to TMP to help us filter out localisation issues.
Added some extra debug checks to flif decoder
trumpet viewmodel updates
Removed LockRotation third person stuff
Cleaned how camera mode is selected from mounts/helds
[D11] More realtime on screen network stats
In FirstPersonWithArms only show HideIfOwnerFirstPerson shit if it's the held entity
[D11] Cabin a and b. Still needs navmeshes and col files.
Fixed profiler block mismatch
Fixed Wearable not marking itself as dirty when renderer array changed
[D11] optimises traffic sent from turret aim code.
merge from hungarian_team_fix
[D11][DTLS] Improvements to DTLS code.
[D11] + Potential fix to industrial_bld_j not updating
PlayerInventoryProperties all skinnable, removed skinnedWear
Added SteamFriends.GetFriendsWithFlag
Added SteamFriends.GetFriendsWithFlag.
Reworked SteamFriends.GetFriends and SteamFriends.GetBlocked to work upon it.
I also had to expose the FriendFlags.
Merge pull request #319 from LukasKastern/master
Added SteamFriends.GetFriendsWithFlag
Added missing public methods for various functions in ISteamUGC. Fixed UGC Submit process reporting invalid progress value.
Added missing newline
Added public methods for playtime tracking
Added proper implementation of the various 'setreturn...' methods which previously did nothing
Made SteamUGCDetails_t.Result available via a public method in UgcItem
Exposed the full result of the Vote method
Merge pull request #321 from alexcodejammer/master
Added missing workshop features
Add unsafe overloads for SteamNetworking
Fix indentation
Merge pull request #323 from HouraiTeahouse/master
Add unsafe overloads for SteamNetworking P2P send and recieve functions
Fixed double deploy sfx on jerry can guitar
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Rename VehcleModuleManagerInventory to ModularVehicleInventory
The unused loot container that the garage needs (for when there's no vehicle on the lift) caused some confusion for the Item loot move method. Protocol++ to add a lootMoveAllowed bool to PlayerLoot, synced server->client. Defaults to true.
WIP moving note data into scriptable objects
Move vehicle loot into the right container
Added some options to V_Instrument to filter out notes that we don't have (cowbell has less notes than a trumpet)
Hooked up cowbell view model
Code review: Improve the fuel system. All fuel tanks now use a standard interaction distance limit, and have position checks on.
Add settings for notification channels, moved auth code into settings instead of serverlist
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Ported materials using standard wind from main
Updated generic wind displacement
Fixed lit base skipping particle accum
Updated terrain blend materials from main
Code review: Convert [SerializeField] in ItemModVehicleModule to Rust style
Code review: Fix rowboat inited vs. IsSpawned.
Converted materials with standard shader