255,600 Commits over 3,990 Days - 2.67cph!
[D11] + Potential fix to industrial_bld_j not updating
PlayerInventoryProperties all skinnable, removed skinnedWear
Added SteamFriends.GetFriendsWithFlag
Added SteamFriends.GetFriendsWithFlag.
Reworked SteamFriends.GetFriends and SteamFriends.GetBlocked to work upon it.
I also had to expose the FriendFlags.
Merge pull request #319 from LukasKastern/master
Added SteamFriends.GetFriendsWithFlag
Added missing public methods for various functions in ISteamUGC. Fixed UGC Submit process reporting invalid progress value.
Added missing newline
Added public methods for playtime tracking
Added proper implementation of the various 'setreturn...' methods which previously did nothing
Made SteamUGCDetails_t.Result available via a public method in UgcItem
Exposed the full result of the Vote method
Merge pull request #321 from alexcodejammer/master
Added missing workshop features
Add unsafe overloads for SteamNetworking
Fix indentation
Merge pull request #323 from HouraiTeahouse/master
Add unsafe overloads for SteamNetworking P2P send and recieve functions
Fixed double deploy sfx on jerry can guitar
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Rename VehcleModuleManagerInventory to ModularVehicleInventory
The unused loot container that the garage needs (for when there's no vehicle on the lift) caused some confusion for the Item loot move method. Protocol++ to add a lootMoveAllowed bool to PlayerLoot, synced server->client. Defaults to true.
WIP moving note data into scriptable objects
Move vehicle loot into the right container
Added some options to V_Instrument to filter out notes that we don't have (cowbell has less notes than a trumpet)
Hooked up cowbell view model
Code review: Improve the fuel system. All fuel tanks now use a standard interaction distance limit, and have position checks on.
Add settings for notification channels, moved auth code into settings instead of serverlist
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Ported materials using standard wind from main
Updated generic wind displacement
Fixed lit base skipping particle accum
Updated terrain blend materials from main
Code review: Convert [SerializeField] in ItemModVehicleModule to Rust style
Code review: Fix rowboat inited vs. IsSpawned.
Converted materials with standard shader
Fixed conversion tool double sided setting
Code review: Duplicate code into GetDriver and IsDriver rather than reusing GetDrivers, so that they're not using a list.
Code review: Pass a Facepunch.Pool list to GetDrivers instead of using a permanent cached list.
Fixed cable material not getting fog
Added missing override shaders in conversion tool compatibility list
Finished lit terrain blend complex path
Updated terrain blending SF
Fixed broken engine sound
Code review: Correct skid sound create/destroy
Merge from Main -> Vehicles
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Pass notification channel to the backend
Added "Copy Text" to chat popup menu to copy a chat message to the system clipboard
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[D11] Adds some basic onscreen network packet stats
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