255,552 Commits over 3,990 Days - 2.67cph!
Updated de_cache icon to match the updated version of the map
[D11] + Compound - Missing Scene to Prefab
[D11] + Launch_site - FBX files converted to used Models + Scene to prefab + LOD Changes
[D11] [UI] Fixed wrong server URL.
[D11] [UI] Localisation fixes in various scenes/prefabs.
Piano mount position, clampings
Can look down when using tambourine
Replaced lean forward leg system with move player model backwards legs system
[D11] + Lanch_site_ground - changes to LOD distances + Launch site FBX's replaced with used prefabs + Scene to prefab
Bouncy ball no longer tries to rebuild physics on client
[D11] Compound buildings with incorrect scale fixed
[D11] Disable PS4 shareplay for beta + final builds
Rivers rocks LOD's set up
[D11] + Gas Station - FBX files converted to used prefabs + Scene to prefab
terrain config biomes color tweaks
Fixed corn plant material, textures and prefabs
Added dummy core foliage shader for signaling conversion
[D11] + Bandit Town - FBX converted to used prefab files + scene to prefab
[D11] 13 particle system optimisations
[D11] + Compound - FBX files converted into used prefabs
Plants LOD meshes and vertex colours for final LOD
[D11] Fixes turret optimisations.
Disable notifications in server builds by default (temporary)
Fixed F3 debug view mode getting stomped
oops, got the return values wrong
[D11] [UI] Added localisation helper tools. Added localisation support to TMP to help us filter out localisation issues.
Added some extra debug checks to flif decoder
trumpet viewmodel updates
Removed LockRotation third person stuff
Cleaned how camera mode is selected from mounts/helds
[D11] More realtime on screen network stats
In FirstPersonWithArms only show HideIfOwnerFirstPerson shit if it's the held entity
[D11] Cabin a and b. Still needs navmeshes and col files.
Fixed profiler block mismatch
Fixed Wearable not marking itself as dirty when renderer array changed
[D11] optimises traffic sent from turret aim code.