256,122 Commits over 3,990 Days - 2.67cph!
Fix for dropping horse world models
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Assigned right hand to high hat IK pos
Standardised some animator crossfades
Speed up crossfades for player (not instrument) to try and fix speed differences
Subtract the jenkins file change from yesterday
Exposed note hit time on IKController (lower = faster hand movements)
Exposed a curve to control how hands move between their hit and rest state
Fixed chassis create calling a server method from the client. Working on adding and removing editable vehicles from the garage UI on-the-fly.
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Cleaned up item descriptions
Fixed tambourine glow not hooked up and removed a LOD (it had 4, everything else has 3)
Corrected containers in the vehicle edit UI
Chassis spawn is more reliable, physics don't go crazy. Moved vehicle lift trigger components so that they raise and lower with the lift.
Fixed tuba glow model not assigned correctly
Fixed cowbell and tambourine LODs on world models
Block note input while in UI (inventory/Crafting/etc)
Fixed possible compilation error while preparing to play a custom stage
Switch third person camera to a sphere cast to prevent clipping
Switch drum kit, xylophone and piano to use burlap sack as world models
Rename Flute to "Pan Flute"
Scene prep.
Removed some deprecated decal scripts from prefabs.
Converted merged materials from rust/std to their respective hdrp/custom/lit counterparts
Made second argument of Player.SetFOV optional
Player.GetFOV returns a float on server
Fixed SWEP.TranslateFOV not opening area portals
SWEP.TranslateFOV is now shared
Require SteamID + secret token for auth
Change SteamID fields to uint64
[D11] Set up some prefabs that weren't set up
[D11] Issue 2882 fix again, checked mesh collider to prevent player falling through sewer_bigroom_b
[D11] Remove tutorial objects from the prefab pool
Prefabbed radtown lighting/volumes for merge recovery.
[D11] Fixing Rocket Factory Building fbx
Managed Lua convars save properly with FCVAR_NEVER_AS_STRING flag
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fix the delay before firing 2nd arrow of a bow
[D11] targeting computer model scale fix
Fix ArgumentOutOfRangeException in TMP_InputField.Backspace
Ignore some exceptions that are out of our hands
[D11] Structures/Rocket_factory_building LODs
[D11] Latest prefab pool shrinker (now realtime, as prefabs are pushed back to the pool), latest entity cache changes (small optimisation), latest prefab stats (optional on +world.prefabstats 1 commandline) also makes clientside entity caching optional with world.networkcache 0 commandline)
The prefab shrinker will now be creating garbage... I have not yet profiled this on console.