256,090 Commits over 3,990 Days - 2.67cph!
[D11] Set up LOD Group components in various Structures\<asset>\models folders
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Fixed workshop campaign stages not unlocking correctly
[D11] structures\harbor - model prefabs LOD + adjustments to main folder
[D11] + Structures\hangar - Model Prefabs LOD
[D11] structures\checkpoint - model prefab LOD
merged from monument_benchmark
code cleanup
Removed another .Instantiate
Removed some unneeded .SetActive()
drum ik target & curve update, override update
removed some debug stuff
Merge branch 'master' of SpaceUsurperUnity
Fix getting account info errors
Fix for dropping horse world models
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Assigned right hand to high hat IK pos
Standardised some animator crossfades
Speed up crossfades for player (not instrument) to try and fix speed differences
Subtract the jenkins file change from yesterday
Exposed note hit time on IKController (lower = faster hand movements)
Exposed a curve to control how hands move between their hit and rest state
Fixed chassis create calling a server method from the client. Working on adding and removing editable vehicles from the garage UI on-the-fly.
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Cleaned up item descriptions
Fixed tambourine glow not hooked up and removed a LOD (it had 4, everything else has 3)
Corrected containers in the vehicle edit UI
Chassis spawn is more reliable, physics don't go crazy. Moved vehicle lift trigger components so that they raise and lower with the lift.
Fixed tuba glow model not assigned correctly
Fixed cowbell and tambourine LODs on world models
Block note input while in UI (inventory/Crafting/etc)
Fixed possible compilation error while preparing to play a custom stage
Switch third person camera to a sphere cast to prevent clipping
Switch drum kit, xylophone and piano to use burlap sack as world models
Rename Flute to "Pan Flute"
Scene prep.
Removed some deprecated decal scripts from prefabs.
Converted merged materials from rust/std to their respective hdrp/custom/lit counterparts
Made second argument of Player.SetFOV optional
Player.GetFOV returns a float on server
Fixed SWEP.TranslateFOV not opening area portals
SWEP.TranslateFOV is now shared
Require SteamID + secret token for auth
Change SteamID fields to uint64