138,462 Commits over 4,324 Days - 1.33cph!

9 Years Ago
gas station damage pass end
9 Years Ago
Fixes to avoid Material.SetPassUncached + touched all rust/std shaders
9 Years Ago
OnInventoryChanged profiling
9 Years Ago
Adjusted some memory pool sizes
9 Years Ago
Compile fix
9 Years Ago
Fixed metallic scale in metal_beam_b_refinery_lod (e.g. large furnace)
9 Years Ago
Eliminated GC allocs from ItemContainer.Load
9 Years Ago
Eliminated GC allocs from MaterialReplacement
9 Years Ago
Just use prefab name on the client in Entity.ToString() to avoid GC allocs
9 Years Ago
Disabled detail layer in high external stone wall
9 Years Ago
Packed high external wall LOD material
9 Years Ago
Eliminated GC allocs from BaseNetworkable.NetworkDestroy
9 Years Ago
Eliminated needless group creation when trying to destroy an empty network group on the client
9 Years Ago
Profiling
9 Years Ago
Profiling
9 Years Ago
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)
9 Years Ago
Fixed case where material packer ignores maps that match perfectly Fixed ignoring non-opaque materials for texture usage report
9 Years Ago
Packed train track and wagon material set (8 materials)
9 Years Ago
Navmesh Link improvements
9 Years Ago
Merged from main
9 Years Ago
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
9 Years Ago
Fixed material / memory leak from mining quarries
9 Years Ago
Removed TransformEx.FindChildren since it's super inefficient and now unused
9 Years Ago
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
9 Years Ago
RenderInfo debug tool no longer duplicates materials when called
9 Years Ago
new layer for vehicle movement vehicle speed zones
9 Years Ago
merge from main
9 Years Ago
Supermarket shelves prefab / supermarket dressing and scene setup
9 Years Ago
More work on improving navmesh links.
9 Years Ago
Merged from main
9 Years Ago
Supermarket floor and wall damage
9 Years Ago
bradley kills people when it hits them at high velocity better speed zone obedience bradley aims at chest/head instead of feet with coax proper collision with bradley and players/c4/rockets
9 Years Ago
gas station final exterior meshes - LODs/COLs
9 Years Ago
Optimized MaterialColorLerp
9 Years Ago
Runtime error fix
9 Years Ago
Tweaked EntityLink default capacity
9 Years Ago
gas station final interior mesh - LODs/COLs scene update
9 Years Ago
Added packed version of rust/std-terrainblend Packed rock _cliffs_atlas and road_ground_layer (dependencies) Added keyword for biome mask texture + added to mats using it + updated shaders Split some rock occlusion from diffuse (terrainblend now uses separate) + updated mats
9 Years Ago
More work on Navmesh Links.
9 Years Ago
Merged from main
9 Years Ago
Enabled biome tint on lowest high external lod (no mask)
9 Years Ago
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9 Years Ago
Updated multiple descriptions Phrases
9 Years Ago
Eliminated GC allocs from BaseEntity.UpdateParenting
9 Years Ago
BoneFollower profiling
9 Years Ago
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9 Years Ago
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9 Years Ago
Removed AttachToBone (unused, inefficient)
9 Years Ago
Viewmodel attachments use Model.FindBone instead of Transform.FindChildRecursive (more efficient since cached)
9 Years Ago
Reduced or eliminated GC allocations from Transform.FindChildRecursive (only used by UI)