199,233 Commits over 4,140 Days - 2.01cph!
Manger.update renamed to Tick
PlayerComponent update renamed Tick
Updated resharper settings to ignore third party
Also ignoring Assets/Editor and Assets/Standard Assets
Reverted some accidental ThirdParty script changes
More debug info on startup (for support)
added new trees to unity scene, creating buildings in max
Changed singleton component setup process to guarantee initialization before any other script enters Awake() (using GameSetup)
BeforeEditor fixes and resharper settings update
Moved UnityVS to Assets/ root because apparently it's being a dick now
Added ParticleSystemCull (use this Petur)
Tweaked particle accumulation texture tiling of generic rock materials
Disabled vertexlit fallback on all of our custom standard shaders (falls back to it with lod shader LODs, looks utterly broken)
Fixed some class / filename inconsistencies
Fixed some assets missing scripts
Disabled Weather
Nuked some old assets that survived the merge
Anims and some other stuff.
Trying to get back to normalish.
Canvas.BuildBatch HUD tests
Nuked ResourcePine.cs
Added base Harvest logic to Resource
Added some Growth related data to ResoureSettings
Added Growth method to Resource, using ResourceSettings data and TOD_Time Actions
Fixed Harvest() call in HarvestResourceOneOff action
Added Lion-El folders, textures, materials, character fbx & first pass ready anim ( stance may change depending on how easy it is to get out of/back into)
Changed ResourceStates to Full/Empty/Destroyed
-merge with main again
-resourceseditor won't create a view if not all view art is present.
merge from zone resources
Resource editor tweaks but its not being happy yet :(
Player settings and biome fix
improved the bear movement animations.
redid the wolf attack animations to look more realistic ( doesn't swing it's paw like Mike Tyson anymore )
initial water version; wip on testlevel
all image effects on single camera
Fixed missing floors/rocks when shaderlod < 300
Show Integrity Error message when kicking
Updated shot selection for running hits, no longer selected on double bounce, range added to shot config
Tweaked image effect scales
RustShaders escaped the bundle
Melee weapon sound polish
Rock, cliff and terrain color adjustments.
Optimized screen overlays (especially on OpenGL)
Updated/re-imported Amplify and TOD