200,040 Commits over 4,140 Days - 2.01cph!
Lion-El stuff
Updated clip range on idle
Added character select breathe
Updated character select controller to use new anim
Updated some Lion-El anim files
Added Lion-El select breathe anim
Slowed down rain drops a bit
Tweaked rain particle materials and colors
SpawnPopulation editor and weighted randomisation
Added optional weather overrides to the environment protobuf
Weather override convars can be set by admins / modders to enforce certain weather conditions
F2 menu lens dirt toggle only toggles lens dirt (not bloom)
F2 menu now has a high quality bloom toggle (falls back to a faster bloom if disabled)
made it so when player is aiming with the bow, it shows up in 3rd person now. hooray
Fixed weather overrides initializing to 0 (i.e. clear sky)
Network++
Weather override commands reply with the old and new value
Added some placeholder female sounds
Island002 tinkering + navmesh
Servers that haven't wiped no longer load weather parameters from their savegame (which disabled weather)
fixed the animation speeds for when the player turns in place.
added forcefield to max file
fix rain volume jumping up at the end of a fade out
HandBasket and Human updates (arm carry poses)
Added support for picking up items into a carried container. Containers have a max weight and max volume, used to determine what can be deposited into them.
Added Volume and Weight properties to ItemSettings
Added Hand Basket (carryable container)
Added two new carry/holding anim poses
FOR FUCK SAKE camera prefab, quality setting, light setting and reflection probe to reduce rendering artifact
FOR FUCK SAKE star particles
slowed down mining quarry production (still same ratio per fuel)
added new background trees
Being a bit chilly takes longer than 10 minutes to kill you
Tweaked rain 'isOutside' check to be a bit more reliable
Better death logging
Network++ (sorry)
Updated character shaders
Added a specific quality level for Xbox
First draft Decision Maker system.
- Fixed some inconsistencies with changes from main
- Added a decision tick rate to Agent+DecisionMaker, that can be configured in DecisionMakerSettings.
Added weather.report console command
Tweaked cloud coverage that is enforced by light rain
Fixed fresh server startup failing on the first attempt
Fixed RPG attack not doing any damage
Fixed warnings
Made tree specular a bit more reasonable
Updated Human View prefabs (exposing RigHead xform)
BeforeEditor tinkering
Water colliders are more accurate (using 4 smaller box colliders)
Characters material balance work for FE and in-game.
-storing squared distance and viewing angle, together with the units, for future use
-merged with main
-made some groundwork for hearing
Added Unit.Noise float property, set to 1 when playing sounds
Made bush specular a bit more reasonable
female character , textures and lods
added new forcefield to art/props folder