201,667 Commits over 4,171 Days - 2.01cph!
phrases
updated blueprint fragment system descriptions
added some minor loot to the sat dish
fixed string format error in research panel
Added setSlotFromSiblingIndex to ItemIcon
ak47 recoil is in line with legacy m4
removed item ingredient/paper requirements from researching
Added BaseEntity.OnStartBeingLooted
Increased warehouse monument count to 3
Fixed various monument terrain blending setup issues
Part 2 because Plastic is being a bitch
update research table inventory immediately
crossbow zoom increased slightly
All hide armor requires leather
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doubled small box capacity
Use animation layering to determine how the player looks like when he aims up/down (in 3rd person). The spine bends more naturally and the player points at where he's looking at more accurately.
I still need to add IK system to plant the player's hand to the weapon for some poses (rifle, pistol, etc.)
Native networking library cleanups
much different leather icon
waterpipe shotgun does a bit more damage and is slightly more accurate
ItemHasHolder consideration and more editor fuckery
Don't check player.net.connection in debugplayer
added IK to a bunch of the 3rd person weapon models so the player's supporting hand holds the weapon more accurately.
Units no longer steal fruit from each other
Editor everything
fixed static research table not accepting bp frags
adjusted rarity table
Sphere tank sound first pass
fixed some bugs with the IK handholding
Import settings for new AudioClips
fixed bp frags not being consumed on failed research
Animals drop 50% of the cloth value they used to drop
Fixed player headlook
Fixed item icons getting stuck selected
Fixed selection panel not always showing
Fixed blueprint panel not always showing
Fixed sometimes needing to click on blueprint button twice
Missing loot table meta file
Fixed player active weapon not always updating for other players
Show different message on research table when blueprint in item slot
Don't enforce population limits on corn and pumpkins
Moved LookRotationForcedUp and LookRotationGradient to QuaternionEx
Fixed server browser not refreshing on game startup
Fixed workshop/market buttons not opening
Item name/descriptions spelling/consistency
- Setting up new capture missions in whitebox level
Fixed landmine and beartrap being placeable in radtowns and monument nobuild zones
Fixed being able to place multiple beartraps inside each other
Fixed deployable guides showing up as blue inside non-authorized cupboard range