249,389 Commits over 3,959 Days - 2.62cph!
rexported wild west environment with court unwrapped and temp texture, fixed bad vert on grating, added court texture psd
Modified best shot selection, now checks whether can move in time, previously just ignored this value!
Trying FloatStrict (even though it shouldn't make a difference with SSE register math?)
Optimised mesh. Texture tweak. Marmoset material added to char02 in animViewer scene. Lighting tweak.
Fixed doors not being demolished properly
Adding exterior and interior wall pieces. wip log set, also contains door/windows and frames pieces
Added second character to anim viewer and fixed hit reach param not getting set
Stability system is more stable
Removed unused / broken gizmos
Globally extraced min and max noise seed values to TerrainNoise
Weapons are framerate independant again
Log detailed terrain checksums after all generation is complete (debug)