248,612 Commits over 3,928 Days - 2.64cph!
Added descriptions to GameAPI.Vector2i
Added descriptions to GameAPI.Vector2f
Added descriptions to GameAPI.Vector2f
Added descriptions to GameAPI.Vector2f
Some Weather related tweaks.
Added descriptions to GameAPI.RectI
Added descriptions to GameAPI.RectI
Added descriptions to GameAPI.RectI
Added descriptions to GameAPI.RectF
Added descriptions to GameAPI.RectF
Added descriptions to GameAPI.RectF
WeatherVolumes now self destruct after a random time (placeholder)
Replaced Bindable with Object in the docs.
Replaced Bindable with Object in the docs.
Replaced Bindable with Object in the docs.
Added descriptions to GameAPI.Color24 and GameAPI.ResourceCollection
Added descriptions to GameAPI.Color24 and GameAPI.ResourceCollection
Added descriptions to GameAPI.Color24 and GameAPI.ResourceCollection
WeatherManager now spawns multiple WeatherVolume prefabs, which pick a random WeatherType (only rain for now) and spawn Distant FX. WeatherVolume transitions moved into WeatherController.
Added GameAPI.Highscore descriptions.
Added GameAPI.Highscore descriptions.
Added GameAPI.Highscore descriptions.
Shotgun now fires multiple projectiles
Accuracy cone for projectile attacks
protocol++
Merge branch 'master' of arcade
Added GameAPI.GraphicsBase descriptions.
Added GameAPI.GraphicsBase descriptions.
Added GameAPI.GraphicsBase descriptions.
Made our custom particle shader implement fog the Unity 5 way
fixed highscores to work with latest highscore api changes
Fixed generated index files referencing interface implementation pages incorrectly.
Fixed generated index files referencing interface implementation pages incorrectly.
Fixed generated index files referencing interface implementation pages incorrectly.
Made our custom particle shader implement fog the Unity 5 way
Renamed interface documentation pages to lose the I prefix.
Renamed interface documentation pages to lose the I prefix.
Renamed interface documentation pages to lose the I prefix.
changed player animation holdtype layer naming
Updated thompson wm prefab
moved postion reset scale values on thompson wm
I'm doing basic procedural generation again. It's basic and doesn't do all of the validation yet.
Added static and interface implementation links to index file generation.
Added static and interface implementation links to index file generation.
Added static and interface implementation links to index file generation.
Renamed ResourceVolumeWrapper to ResourceCollection.