248,634 Commits over 3,928 Days - 2.64cph!
Time of Day update to 2.3.0 prerelease 2
Added small mountains back to the temperate biome (experimenting a little)
Protocol++ (network + save)
Fixed player not rotating at all
Fixed player rotations not networking when standing still
Fixed rotation lerp not working
Added dedicated text rendering rather than using the Sprite system for each char. Not hooked in to the Text class yet.
Added placeholder level models for all building components
Made placeholder building level textures slightly less shitty
Fixed building guides being invisible
Added a buttload of unused substances
updated vm bow source anim
updated anims, model, prefab & anim controller for view model bow
created bow_tier1 materials
Game name input box now turns red if an invalid name is submitted.
Fixed audio event listeners lingering after a game gets switched.
Added a text entry box to the emulator to input a game name to switch to.
Cleaned up lerping (removed old, unused code)
Fixed warnings, cleaned up redundant startup output
Split the snapshot messages until smaller chunks
The premake script now automatically runs `git submodule init` and `git submodule update`.
Finished adding SmashBloxJS submodule.
Added SmashBloxJS submodule.
Added SmashBloxJS submodule.
Moving SmashBloxJS to a submodule
Moving SmashBloxJS to a submodule
Made furnace destroyable
Made campfire destroytable
Prevented building campfire, sleeping bag, furnace inside each other
Prevented stacking furnace/storage boxes
Fixed storage box not having collisions
Protocol++
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
JS games no longer have CSProj / Makefiles generated for them as they are loaded straight from source.
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
UnityEngine.UI.dll is now copied to Resources, moved EmulatorScene.cs back to GameAPI.Unity.
Bindable and interface implementation generated wrappers now include reflection caching.
Bindable and interface implementation generated wrappers now include reflection caching.
Fixed player ragdoll's ass exploding out when killed
Fixed gathering a human skull using a projectile
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
Completely fixed JS performance issues by caching reflection performed when struct binding instances are constructed.
Reverted changes to TestLevelTerrain
Added debug output to wakeup command, to diagnose not spawning when pressing the button
Fixed NRE in AtmosphericBlend
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Added mdb files to .gitignore
Added mdb files to .gitignore
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
block rendering and breaking ported to JS. Added bindings subVector2f and divVector2f to RectF
medical syring rigged up and some view model anims done.
edited the flare mesh prefab; made some adjustments to the salvage tools prefabs
rigged the new flare mesh.
[ultimate_soldier] fixed blood depth more
[ultimate_soldier] fixed blood depth more
Backup committing WIP files.
[ultimate_soldier] enemies dont shoot unless they have a clear shot
[ultimate_soldier] enemies dont shoot unless they have a clear shot
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
Wind speed now varies depending on your location and the time of day.
Added Howie's placeholder monuments
Protocol++
Updated UnityEngine.dll used by plugins