248,640 Commits over 3,928 Days - 2.64cph!
[ultimate_soldier] enemies dont shoot unless they have a clear shot
[ultimate_soldier] enemies dont shoot unless they have a clear shot
Fixed that the attack behaviour would fall back to the idle behaviour during the attack timeout
Wind speed now varies depending on your location and the time of day.
Added Howie's placeholder monuments
Protocol++
Updated UnityEngine.dll used by plugins
Fixed NRE in SkinnedMeshCollision.TraceTest
Fixed rare EasyAntiCheat initialization error
Enabled EAC for OSX/Linux
A few material and prefab tweaaks.
Fixed NRE in RifleControl.OnClientTick
Fixed NRE in ConstructVision.OnObjectRemoved
Fixed NRE in Lidgren.Client.Cycle
Fixed NRE in Planner+Guide.UpdateComponent
Moved Coherent new MouseEventData() - so it's created in Start instead of the constructor
If CoherentUILibrary.CreateViewContext returns null, try to MarkContentCorrupt
added 'spear' category to the devplayer script
updated bow vm source anim
Updated TOD. Removing the RefreshPrototypes() call.
Fixed cursor tooltips not showing for players
Notices for poison, bleeding, cold, dehydrated, drowning, freezing, hot, starving and wet
Time of Day update to 2.3.0 prerelease 1
Added P2P networking
Made voice chat use P2P networking
Made voice chat work
Players chatting move their mouths http://files.facepunch.com/garry/2014/October/02/1412257825.mp4
protocol++
SeasonManager updates. Terrain grass texture, trees and snow control working. Detail grass not tinting correctly.
Zone polygons now update when intersections change etc.
Wolves and Bears now attack
Generisized GameSignal stuff
Protocol++
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Packaging games through the emulator is now working.
Packaging games through the emulator is now working.
Merge branch 'master' of github.com:Facepunch/arcade
Merge branch 'master' of github.com:Facepunch/arcade
[ultimate_soldier] enemy pathfinding, first pass
[ultimate_soldier] enemy pathfinding, first pass
added RectI overrides for DrawRect/FillRect
added RectI overrides for DrawRect/FillRect
Script hotloading does work, I was just being dumb.
Script hotloading does work, I was just being dumb.
Merge branch 'master' of arcade
Merge branch 'master' of arcade
Fixed mid sprite rendering on Paddle in JS port
Fixed mid sprite rendering on Paddle in JS port
Added mouse movement to paddle, BindMember CursorPosition
Added mouse movement to paddle, BindMember CursorPosition
Fixed zone fuck ups. The number of points now match up correctly.
Attempting to get script hotloading working, but the file system watcher seems to be ignoring everything.