249,469 Commits over 3,959 Days - 2.63cph!
base.OnUpdate() now no longer needs to be called in Entity extending classes for coroutines to work.
added the other enemy type
added the other enemy type
Tweaked UpdateCollisionBounds for performance
Changed blends on player controller anims
Added anim events to flinch anims
Updated image effects to Unity 5
Fixed level spawning UID's getting re-used (causing things to spawn as trees and shit)
Added rigidbody to player collision (fixes huge amounts of lag clientside)
almost done porting Mazing
almost done porting Mazing
fixed error when a cabinets game is set to None
fixed error when a cabinets game is set to None
fixed prefabs that got broken during merge
fixed prefabs that got broken during merge
Merge branch 'master' into networking
Conflicts:
GameAPI/GameCabinet.cs
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Prefabs/Cabinet.prefab
Merge branch 'master' into networking
Conflicts:
GameAPI/GameCabinet.cs
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Prefabs/Cabinet.prefab
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
screens are networked and displayed on the correct cabinet now, had to give cabinets their own ids because all ids in bolt are not shared across client and server
crouchwalk/jogging animations for the player holding a pickaxe
added flinching to the player mecanim; fixed the empty space between the player leg and burlap shoes/ tweaked the attack animations for some weapons.
added flinching to the player animation system
Removed junk function from cabinet screen shader.
Removed junk function from cabinet screen shader.
Fixed screen brightness not changing when controlling a cabinet.
Fixed screen brightness not changing when controlling a cabinet.
Cabinet screen anti-aliasing fix.
Cabinet screen anti-aliasing fix.
Fixed some implicit truncations and a nonsense error during GLSL translation.
Fixed some implicit truncations and a nonsense error during GLSL translation.
screens are now replicated properly to all connections (only one screen at a time for now)
changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
screens are now replicated properly to all connections (only one screen at a time for now)
changed GameAPI to light up the screen when IsControlled and IsRemoteControlled
Merge branch 'master' of arcade into js-scripting
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Resources/Games/Test.bytes
Merge branch 'master' of arcade into js-scripting
Conflicts:
Resources/GameAPI.BudgetBoy.dll
Resources/GameAPI.dll
Resources/GamePackager.exe
Unity/Assets/Plugins/Editor/GameAPI.Editor.dll
Unity/Assets/Plugins/GameAPI.BudgetBoy.dll
Unity/Assets/Plugins/GameAPI.dll
Unity/Assets/Resources/Games/Test.bytes
All most recent DLL builds.
All most recent DLL builds.
Fixed gmad not compiling on Linux and OSX
- Fixed an exploit related to running console commands through the chat
- Fixed crash issues with Player:Kick and Player:Ban
- Player:Ban's second argument is now a boolean, set it to true to automatically kick the player
Implemented perspective independent anti aliasing on cabinet screens.
Implemented perspective independent anti aliasing on cabinet screens.