122,856 Commits over 4,048 Days - 1.26cph!
[D11] Adjustments to sprinting, autosprinting and ducking
fixed SetupHandle error on client in release RE EntityRef
m39 firerate/recoil adjustments
small battery is pickuppable
Temporary hat prefab revert because it was saved on a wrong unity version. Warning galore.
Added vertex colours to clatterhelmet
[D11] Split sprint options into two different buttons - one for hold/toggle, and auto-sprint moved to a new button
oilrig progress backup - interiors greybox
FX for the Clatter helmet, and fixed the typo in its description.
[D11] Missing CLIENT define
Hapis Building VM rotation fix
[D11] Cancel auto-sprint if a popup is fired or the Game Options menu is opened - other menus/quick-chat etc should still allow auto-sprint to continue
Fix for parenting trigger detaching on server side when loading from save
windmill can no longer be placed in building blocked areas
[D11] Prevent popups from queuing more blur instances when moving through a popup queue
Fixed being unable to place plants in planter box (regression)
Statsh too slow navmesh updates for Junkpiles.
solar/wind research costs
Added M39 to DM loot table (rare)
Windmill prevent build volume
Adding building vending machine to Hapis (windmill)
Windmill craft time increased
Windmill health 200
Windmill repairable
windmill generates 150 power
windmill
laser detector icon fix
electrical combiner can no longer be chained
M39 VM iron sight centred
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Refresh underwear immediately when changing censorship mode in game
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[D11][TUTORIAL] Updating branch
[D11] Assign single sell order items
[D11][TUTORIAL][MERGE] Updating branch
[D11] Changed default item price for vending machine. Will automatically put items into vending machine
Fixed Particles/Refraction not matching in scene/game views; potentially wrong in game view
Added bump scale parameter to Particles/Refraction
[D11][TUTORIAL][MERGE] Updating branch
m39 balance, icons etc
laser detector new icon
door pairing fix post server load
[D11] Vending Machines can now have their sell orders set from items in the players inventory costs can be incremented by editing the order
Can no longer deploy items on doors unless there is a socket for them
[D11][TUTORIAL] Implemented food/drink objective
[D11][TUTORIAL] Fix for objectives not appearing when triggered during hide animation
progress bar fix
LookatIoEnt perf fix
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Merge from ioline-culling; ioline occludee now semi-static