122,856 Commits over 4,048 Days - 1.26cph!
[D11-Tutorial] Update to map, scenery added.
Added culling.envMinDist convar to control lodcomp occludee min culling dist
[D11][TUTORIAL] default name
Added lodcomp occludee min culling distance (10m)
Merge from main/d11_console_version
Merge from main/d11_console_version
[D11] Fixed vending machine prefab issue
ceiling lights quieter on/off
▇▌▍▋ ▉█▍█▍▋▍▆▍ ▊▅▊▉ -▆▌▆▆▉-▊▍▌▄▉▉▉-▋▊▊▅▉–▊–▍ -▌▅▍▊▋-▌▌▇▄▍▋▄-▅▌▊▊▅–▌█–▌ -▅▍▌█▌-▇▌▅▄▇▄▇-▄▅▋▇▆–▆▉–▇
Fixed puzzleprefabrespawn
removed chairitable rust jerry can colors
Wrap streaming stuff in D11_ENABLE_LOD_STREAMING
[D11] Connected storage plugins for xb1
adding new fuel tank variations
adding new pipe piles variations
oilrig progress backup
[D11_Tutorial] Tutorial cave moved rock in entrance so its easier to hit, added some scenery.
[D11] Changed selected blueprint to ignore OnEnable
Added placeholder sound and effects folders for cake and m39 viewmodels
Sleigh models and textures
[D11] Increased tolerance for spring back causing autosprint to cancel
[D11] Some popups for errors logging in etc
fix for warped l96 and m39
[D11][TUTORIAL] Replaced recycler with networkable entity (can now interact with it)
[D11][TUTORIAL] Added spawn tutorial action support, updated tutorial map
[D11][TUTORIAL] Added crafting restriction tutorial action support
[D11][TUTORIAL] Skip Play fab login <temporary> for tutorial mode
[D11] Auto-Sprint can now be turned off, and sprinting can be switched between Toggle and Hold modes
[D11] Report usage of PlayerPrefs on console
skin approval
fix for workshop NRE when ADS
Proper hat files.
Nicer looking, more performant barrel fires.
[D11] Looting panels should now always update their container amount when opening
Scene2Prefab launch site (fixes puzzle IO entity references)