108,633 Commits over 3,867 Days - 1.17cph!
Mesh batching min / max distance
Fixed that sneaky start/play crash; updated RustNative binaries
Added nometa to river and ocean shaders
Tweak to terrain texturing to prevent redundant work
Fixed rivers rendering over other transparents
New signs textures
Models, LODs
Implemented picture frame signs
Fixed float/fly console exploit
Better building block rotation and upgrade error messages
Fixed door collider not being solid after placement
Campfire "prevent building" collider no longer reaches beneath the campfire
Fixed projectile seeding
Network++
Disabled voice limiter priority sorting (the priorities don't make a lot of sense at the moment, back to FIFO for now)
Allow upgrade / rotation when inside the building deploy volume if the collider change shouldn't cause any trouble
More descriptive message when building upgrade / rotation is blocked
Triangle floor deploy volume tweak (now in line with triangle foundation)
Foundation step socket tweak for certain placement situations
Cherry picking
11432 to main
Roof socket / conditional model fixes
C4 Explosion now has working dynamic light.
New Rocket Explosion
Deleted duplicate c4 explosion prefab
Updated wearable pumpkin's face
Made footstep sounds of the local player / other players more deterministic
Hooked up stab decals and effects
Hooked up footprint decals
Fixed console background not covering properly
Testplane map
Fixed errors when no TOD_Sky.Instance
Twig stair collision smoothing
Quarry & Pumpjack dynamic collisions
turret auth working
phrases
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Shorts, tanktop, and collared shirt stuff
Tweaked dev tools, removed some old unused crap
Fixed invisible weapon attachments
Fixed invisible dropped items/arrows/spears
Fixed clothing skins sometimes not applying