reporust_rebootcancel

108,633 Commits over 3,867 Days - 1.17cph!

9 Years Ago
Fixed obsolete warnings
9 Years Ago
Loot tables
9 Years Ago
Phrases
9 Years Ago
Diagnostics when building game manifest
9 Years Ago
RustNative update
9 Years Ago
merge from main
9 Years Ago
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9 Years Ago
Foundation socket tweak
9 Years Ago
Native update; more safeness for devreq
9 Years Ago
Fixed PlayerInventory.GetAmount NRE
9 Years Ago
deleted wronf decal
9 Years Ago
Don't fall back to concrete particles if no particles can be found
9 Years Ago
Don't fall back to concrete decals if no decals can be found Don't try to spawn effects if empty string / null is passed as the effect name
9 Years Ago
Fixed slow loading
9 Years Ago
All footprint decals apart from the Boar
9 Years Ago
Fixed perf issue in WaterEx.Update; added River tag Added more profiler sample tags
9 Years Ago
Shadow casdade/distance options Reorganised options screen (still shit)
9 Years Ago
Changed BaseMelee distance check to entity API
9 Years Ago
Fixed in-editor resource gathering
9 Years Ago
Slight changes to the Oiljack L3
9 Years Ago
Stairs gib models, prefab setup
9 Years Ago
Bug reporter, report errors
9 Years Ago
Pumpjack and quarry batching
9 Years Ago
Building Skins Interior blocks and wallpaper/floors carpet example textures
9 Years Ago
Oiljack LOD Atlasing (on L3)
9 Years Ago
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9 Years Ago
Melee grass impacts
9 Years Ago
Melee cloth impact sounds
9 Years Ago
Large wood gate sounds
9 Years Ago
Rock weapon strike sounds less like a land slide
9 Years Ago
Super distant gunshot polish/consistency pass
9 Years Ago
Salvage ice pick deploy sound polish
9 Years Ago
Small stash dig sounds
9 Years Ago
Construction and upgrade sounds, first pass
9 Years Ago
Bullet ricochet sounds, first pass
9 Years Ago
Survey charge sounds, first pass
9 Years Ago
blunt/stab/slash impact decals
9 Years Ago
Bug reporter updates
9 Years Ago
snow impact effects no longer look like tiny geysers in shadow.
9 Years Ago
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9 Years Ago
Refresh batched collider after building block rotation
9 Years Ago
Various building exploit fixes
9 Years Ago
Moved second cupboard collider to the prevent building layer, as is tradition
9 Years Ago
Quarry LOD Atlasing (on L2 & L3)
9 Years Ago
Quarry ladder optimizations, prefab update
9 Years Ago
Go easy on water local refl gap reduction to reduce back tracing issues
9 Years Ago
Moved relevant native interop call declarations to RustNative/Managed/Graphics.cs Updated native code to match changes to Unity's plugin event handling; gets rid of warning Updated native builds with latest changes; incremented version in selfcheck
9 Years Ago
Moved options to main menu (this will get better)
9 Years Ago
Prevented UI accidentally dissapearing when jabbing F keys
9 Years Ago
Warmup tweak