108,411 Commits over 3,867 Days - 1.17cph!
Switched road pathfinder to von neumann neighborhood for more road wobbliness
Road / bridge analysis improvements
Better lakeside / oceanside / beachside topology generation
replaced fps.graph with perf
setting perf to 2 will show more details
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
UnityAnalytics event with frame timings
Gibs now have physics material setting
building damage particle giblets ( wood / stone / metal )
Added a bunch of materials for the Shader Test scene. Added the clothing shader. Added some missing meat models.
Updated some clothing items for compatibility. Updated some materials in the Shader Test scene.
Allow full range of FOV slider to actually be applied
Allowed resources to spawn on rocks that are part of the terrain
No longer prevent resources from spawning on decor topology
Optimized resource spawning, especially the initial spawn wave
Tweaked forest sizes
Toptier roof new slope, added a global LOD, Added Gibs
Merged decals branch to main
Unhid the underside mesh of floor.triangle.twig
Grassland splat mapping tweaks
Metal roof new slope, added a global LOD, Added Gibs
Other fixes
Decal timeouts
Metal bullet hit decals
Forest splat mapping tweaks
Prefab scene placement updates
Smoothened river mesh slightly
New repair bench check in.
Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
fixed an incorrect lod switch
Twig roof new slope, added a global LOD, Added Gibs
Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks)
Rock prefab updates and tweaks
Terrain raycast tweaks
Retired the concept of overlay splats (there are smarter ways)
Tweaked prefab mountain scale
Removed some deprecated code from SpawnFilter
Stone roof/Wood roof ~
Moved to new slope, added a global LOD, Added Gibs
Decal layer masks
Fixed stone constructions being made out of wood
WIP - sounds added, trigger working, trigger added to temparate field bushes
Concrete bullet decals
Profiling
PrefabProcess always stores the prefab in a disabled state
Disabled steam auth timeout in editor