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126,646 Commits over 4,109 Days - 1.28cph!

8 Years Ago
Building privilege extends out for 10 meters around a building
8 Years Ago
Changed hair set collection layout to allow one dye collection per hair entry
8 Years Ago
rebaked vertex lighting on hairstyles after shader reflection changes. tweaked textures to allow for dyeing. created hair dye materials for head, facial and body hair. creating dyesets.
8 Years Ago
Fixed hair dye mat props affecting other mats (e.g. skin)
8 Years Ago
Quarry backup
8 Years Ago
Ensure hair dye is picked consistently across different hair types
8 Years Ago
Waits at least one frame after reg before vis test Removed serialization tags from occlude dependency structs
8 Years Ago
Network++
8 Years Ago
Hapis progress
8 Years Ago
Lots of sound tweaks and polish Campfire/furnace ignite & extinguish sounds Ceiling light on/off sounds
8 Years Ago
minor debugcam fix
8 Years Ago
chairtest false
8 Years Ago
bonefollower fixes
8 Years Ago
overlay improvements
8 Years Ago
Fixed culling-related flicker sometimes when spawning a new object Fixed flicker when toggling culling.world (proper)
8 Years Ago
Added depth tolerance to outline draw shader (glow over grass)
8 Years Ago
Fixed outline when using temporal AA Fixed outline issues affecting other effects Fixed outlined object showing over viewmodel
8 Years Ago
potential satchel fix
8 Years Ago
Fixed another "user-provided triangle mesh descriptor is invalid" error on some road meshes
8 Years Ago
Cleanup
8 Years Ago
Mining quarry A progress
8 Years Ago
Road and powerline tweaks
8 Years Ago
PathFinder still prioritizes direct neighbors over diagonal neighbors when diagonals are allowed
8 Years Ago
Hapis progress
8 Years Ago
PathFinder.Point implements IEquatable
8 Years Ago
Mining quarry A progress backup
8 Years Ago
Updated Apex to 2017.1
8 Years Ago
Preliminary road / power connection points for all monuments
8 Years Ago
Subtracting 24065
8 Years Ago
Monument placement optimizations
8 Years Ago
Updated powerline layout to same algorithm roads are using
8 Years Ago
Subtracted 24049 and 24043 => rollback to 2017.1.2f1
8 Years Ago
Added gizmos to TerrainPathConnect
8 Years Ago
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
8 Years Ago
Tweaked biome distribution (slightly less arctic, slightly more arid)
8 Years Ago
Roads no longer sometimes go through water
8 Years Ago
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
8 Years Ago
python icon setup
8 Years Ago
Hapis progress
8 Years Ago
color changes
8 Years Ago
compile fix
8 Years Ago
worldmodel outlines (off by default)
8 Years Ago
More work on the road network generation in preparation of monument in / out points
8 Years Ago
Hapis Progress
8 Years Ago
Restored culling stats display; editor-only
8 Years Ago
Hapis progress
8 Years Ago
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8 Years Ago
Fixed roads / powerlines getting interrupted by rivers
8 Years Ago
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8 Years Ago
Updated Apex AI to 2017.2