128,712 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Conditional mesh work ~~ armored skin
                
                
                
                
             
         
        
            
            
            
                
                Reduced minimum distance between two rad towns
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed hurt overlay being disabled
                
                
                
                
             
         
        
            
            
            
                
                Conditional mesh work ~~ metal skin
                
                
                
                
             
         
        
            
            
            
                
                Path / bridge tweaks and fixes
                
                
                
                
             
         
        
            
            
            
                
                Updated RustNative with some optimizations
Network protocol++
Fixed top tier block upgrade costs
                
                
                
                
             
         
        
            
            
            
                
                Added additional first pass bota bag vm anims
                
                
                
                
             
         
        
            
            
            
                
                Ignore image effect warnings on dedicted server
                
                
                
                
             
         
        
        
            
            
            
                
                Set up vm bota bag anim controller with new anims & behaviour
                
                
                
                
             
         
        
            
            
            
                
                Deleted old vm bota bag deploy anim
                
                
                
                
             
         
        
            
            
            
                
                Material consistency tweaks, and tree updates
                
                
                
                
             
         
        
        
        
            
            
            
                
                Updated riverside and roadside spawn filters
                
                
                
                
             
         
        
        
            
            
            
                
                Added transmission boost (0..2) to ST shaders
Added temporary experimental ST shaders using Smoothness+Transmission instead of Specular+Transmission; "Rust/Nature/SpeedTree 2"
                
                
                
                
             
         
        
            
            
            
                
                Scene stuff and material consistency
                
                
                
                
             
         
        
            
            
            
                
                vm bota bag - made drinking/ emptying/ collecting loopable anims
                
                
                
                
             
         
        
        
            
            
            
                
                fixed wall.low wood not spawning a cornermesh properly with door block adjascent
added stone skin square floors dirt acumulation models and logic
                
                
                
                
             
         
        
            
            
            
                
                propagated the fix above to other low blocks
                
                
                
                
             
         
        
            
            
            
                
                balance of resource gathering, balance of building health
                
                
                
                
             
         
        
            
            
            
                
                Experimenting with a new rock tinting technique (for smooth biome transitions)
                
                
                
                
             
         
        
            
            
            
                
                torch is cheaper to produce
                
                
                
                
             
         
        
            
            
            
                
                Merged ST2 (temp) shader changes into ST shader, removed ST2
                
                
                
                
             
         
        
            
            
            
                
                improved 3rd person animations for piackaxe
                
                
                
                
             
         
        
            
            
            
                
                fixed bizzare bug where deployables on terrain would be removed if a building block was destroyed
urban pants are a little better
metal hatchet doesn't lose condition as fast
                
                
                
                
             
         
        
            
            
            
                
                Removed that 9th splat
Added detail overlay control for specular and smoothness
                
                
                
                
             
         
        
            
            
            
                
                Tree mats updated for new shader
                
                
                
                
             
         
        
            
            
            
                
                Finish up sound system refactor
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main/soundrefactor
                
                
                
                
             
         
        
            
            
            
                
                missing if CLIENT for new sound stuff
                
                
                
                
             
         
        
            
            
            
                
                stone skin triangle floors dirt acumulation
armored skin square/triangle floors dirt acumulation
                
                
                
                
             
         
        
            
            
            
                
                stone skin vertex alpha fixes stairs/ half block
metal skin square/triangle floors dirt acumulation
                
                
                
                
             
         
        
            
            
            
                
                water footsteps stay on the surface of the water now
                
                
                
                
             
         
        
            
            
            
                
                Made all per-object decor randomizations fully modular
                
                
                
                
             
         
        
            
            
            
                
                some material blend tweaks
wood skin square/triangle floors dirt acumulation
                
                
                
                
             
         
        
        
            
            
            
                
                Changed rock material adjustments from Start to Awake
                
                
                
                
             
         
        
            
            
            
                
                twig skin square/triangle floors dirt acumulation
                
                
                
                
             
         
        
            
            
            
                
                removed culling from wall blocks lods
                
                
                
                
             
         
        
            
            
            
                
                Tweaked DecorComponent seed handling
Tweaked cliffs
Improved randomness of SeedRandom.Sign
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                new special fx for footsteps in water