128,698 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                fixed the scaling on the water footsteps
                
                
                
                
             
         
        
            
            
            
                
                Time of Day update to 3.0.1
Added aerial density and fog color to climate blending
                
                
                
                
             
         
        
        
            
            
            
                
                Updated some image effect shader syntax
                
                
                
                
             
         
        
        
            
            
            
                
                merge from building_skins2 - ~skins dirt accumulation and other fixes
                
                
                
                
             
         
        
        
            
            
            
                
                More skin variations
Fixed bluehair syndrome
Fixed some arms on some viewmodels using the wrong material
                
                
                
                
             
         
        
        
            
            
            
                
                Time of Day update to 3.0.1f2
                
                
                
                
             
         
        
            
            
            
                
                Re-enabled ambience sounds by default (gulp)
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Twig skin tier LODs and setup in prefabs
                
                
                
                
             
         
        
            
            
            
                
                Improved normal encoding for transmissive surfs
Improved semi-auto terrain mesh blend; now independent control over distance and steepness blends, height masked, follows mesh normal, etc..
Fixed always hitting temp register issues at every corner by refactoring terrain shader code
Added proper atlas set names to override splat selection; also fixed overrides
                
                
                
                
             
         
        
        
            
            
            
                
                Wood skin tier LODs and setup in prefabs
                
                
                
                
             
         
        
            
            
            
                
                improved the 3rd person animations when player holds a rock
                
                
                
                
             
         
        
        
            
            
            
                
                Stone skin tier LODs and setup in prefabs
Wood tier wall block LOD distance tweaks 
                
                
                
                
             
         
        
            
            
            
                
                 Cleaning up unnessecary construction renderer scripts alerting the console
~~ Fixing missing meshes errors for the previous 3 skins
                
                
                
                
             
         
        
            
            
            
                
                Fix hilarious doppler effect issue on speeding deer footsteps
                
                
                
                
             
         
        
            
            
            
                
                First pass at beartrap sounds
                
                
                
                
             
         
        
        
            
            
            
                
                Metal skin tier LODs and setup in prefabs
                
                
                
                
             
         
        
            
            
            
                
                Added refresh to tree mesh script context menu
Added offset to tree mesh
Added timings to all prefab refresh options
                
                
                
                
             
         
        
        
            
            
            
                
                * added new torso and head fbxs
* added the new prefab
* replaced the player 1 skin textures to match the new mesh uvs
* updated the playerskin 1 material
* deleted old playerskin1 textures
                
                
                
                
             
         
        
        
            
            
            
                
                Altered playerskin1 material to use new materials. Seems that by auto-default it selects skin number 2 rather than 1? Probs not a biggie. 
Will be updating the rest of meshes now. 
                
                
                
                
             
         
        
        
            
            
            
                
                PrefabAttributes/breaking everything
                
                
                
                
             
         
        
        
            
            
            
                
                Top Tier skin tier LODs and setup in prefabs
~~ Some distance tweaking
                
                
                
                
             
         
        
            
            
            
                
                merge from main and stuff
                
                
                
                
             
         
        
            
            
            
                
                merge from building_skins2 - All the lod stuff
                
                
                
                
             
         
        
            
            
            
                
                Missing construction renderer ~
metal tier distance tweaks
                
                
                
                
             
         
        
            
            
            
                
                hands and feet prefabs + fbxs 
                
                
                
                
             
         
        
            
            
            
                
                Added basic refraction shader
Setup crystal prefabs
Made spawn handler preserve any prefab rotation
                
                
                
                
             
         
        
        
            
            
            
                
                Pie menu sorting
Prefab warmup
                
                
                
                
             
         
        
        
            
            
            
                
                Some missing files
Tweaking LOD distances of stairs
Adjusting foundation blocks test spheres for sidewalls
Texture readability improvements for metal and top tier
                
                
                
                
             
         
        
            
            
            
                
                Updated all shirts and jackets for compatibility (first pass)
                
                
                
                
             
         
        
            
            
            
                
                Apparently Plastic didn't want to check in this jacket before. Okay.
                
                
                
                
             
         
        
            
            
            
                
                arrows no longer have a 100% retrieve rate
picking up items on the ground when you have a full inventory will no longer delete the item
small nerf to arrow damage
                
                
                
                
             
         
        
            
            
            
                
                Updated hide poncho fit for compatibility
                
                
                
                
             
         
        
        
            
            
            
                
                added code for flinching when player gets hit.